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Replacing buildings

Posted: Sun Dec 10, 2006 11:20 pm
by turgotZ
I thought I would see how much work would be involved with replacing the existing ingame building. In the end its pretty straight forward.
1)create you model in your favorite 3d program - export as a obj(seems the 3ds import for magic 2 is broken)
2) import your model into magic - assign your textures - export as a mag
3) extract the build def you wish to replace
4) create in starshatter root dir the folders ships/buildings
5) place all relevant files there - edit the def to refer to your model and your done

This will replace all instances of that building throughout the game.
I replaced the admin building here.

Image

You can download it from grouper

RE: Replacing buildings

Posted: Mon Jan 08, 2007 4:09 pm
by Olias7
I'm new to all this...how does one extract the build .def like you are referring to, please?

RE: Replacing buildings

Posted: Mon Jan 15, 2007 2:01 am
by wdboyd
Olias7, use the Starmod file for .dat file extractions.

Starmod can be found on the Starshatter site under downloads. [;)]