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Technology Upgrades
Posted: Mon Dec 11, 2006 10:58 pm
by TimoN
I would like to know what benefits for Quick Combat these actually mean in the upgrades:
Odds/QC Salvo bonus
25% +1 inf
What odds are those? 25% odds that infantry brigade gains +1 bonus to salvo value before the quick combat begins?
RE: Technology Upgrades
Posted: Mon Dec 11, 2006 11:00 pm
by Malagant
I had interpreted that to mean the Infantry brigade gets a 25% damage bonus in Detailed Combat, and a +1 in Quick Combat
RE: Technology Upgrades
Posted: Tue Dec 12, 2006 1:20 am
by Gil R.
It means that in QC your infantry brigades have a 25% chance to get a +1 to their salvo (and/or counter-salvo).
RE: Technology Upgrades
Posted: Tue Dec 12, 2006 12:12 pm
by TimoN
Thank you for explaining it.
I have one question more. Manual appendix page 207:
Artillery Training 25% +1 inf.
Cavalry Training 25% +1 inf.
Shouldn't they be +1 art and +1 cav respectively?
RE: Technology Upgrades
Posted: Tue Dec 12, 2006 8:55 pm
by ericbabe
Ooops, yes. I'll add to the errata. Thanks for catching this.
RE: Technology Upgrades
Posted: Tue Dec 12, 2006 10:16 pm
by Roger Neilson II
Are the upgrades rather rapid? I have gotten into late 83 and there seem to be a lot of upgrades happening and very fast? I'm used to a slower pace of R&D in WITP......
Roger
RE: Technology Upgrades
Posted: Wed Dec 13, 2006 1:08 am
by Gil R.
ORIGINAL: Roger Neilson II
Are the upgrades rather rapid? I have gotten into late 83 and there seem to be a lot of upgrades happening and very fast? I'm used to a slower pace of R&D in WITP......
Roger
How many research institutions do you have, and how much help are you getting from governors and Europe? You're only getting rapid upgrades if your base research has been significantly boosted.
RE: Technology Upgrades
Posted: Wed Dec 13, 2006 6:01 am
by Roger Neilson II
I cannot quote figures as I haven't noted these things down, but as Union I am spending a load on keeping the Europeans sweet - yet they still seem to be sending loads of stuff to the CSA - have done little or nothing to raise any infrastructure in any states - money remaining has gone on getting decent guns for my units and raising more troops, and I'm ignoring the Governors....yet every two weeks I get at least one upgrade, sometimes two.... and the effect seems to be immediate. I'm questioning the rapidity and spread of upgrades....
Roger
RE: Technology Upgrades
Posted: Wed Dec 13, 2006 12:29 pm
by Mike Scholl
ORIGINAL: Gil R.
It means that in QC your infantry brigades have a 25% chance to get a +1 to their salvo (and/or counter-salvo).
Just for the sake of correctness, Infantry Brigades fire "Volleys"..., Artillery fires "Salvos".
RE: Technology Upgrades
Posted: Wed Dec 13, 2006 1:42 pm
by elmo3
ORIGINAL: Mike Scholl
ORIGINAL: Gil R.
It means that in QC your infantry brigades have a 25% chance to get a +1 to their salvo (and/or counter-salvo).
Just for the sake of correctness, Infantry Brigades fire "Volleys"..., Artillery fires "Salvos".
I've heard of artillery firing barrages but not salvos. I think ships fire salvos.
RE: Technology Upgrades
Posted: Wed Dec 13, 2006 4:36 pm
by Gil R.
You guys are right about salvo, etc., of course.
Roger, it's hard for me to tell what's going on, but I'm not sure anything abnormal is happening. When you go to the City Details screen and see the yellow research light bulbs on the left there will be numbers showing your rate of research by means of a '+' sign (e.g, +8, +18). If all of those numbers are around +15 then you probably would be getting an upgrade every turn or two, but not in the same area of research each time.
As for the rate of upgrades being unrealistic, I'm not sure that's the case. The game has about 80 potential upgrades, all based on innovations made during the Civil War (though, as with balloons, for example, not extensively implemented). The Civil War lasted four years beginning with Fort Sumter, which is about 96 turns in the game. So that mathematically does work out to nearly an upgrade per turn over the course of the game.
RE: Technology Upgrades
Posted: Wed Dec 13, 2006 8:24 pm
by Roger Neilson II
I'll have to look next time I'm in the game. However the upgrades, whatever the speed of them arriving as options - are they implemented immediately? If they are this is odd. If I develop a new technique or technology even now its not going to be available straight away all over the country... is there some delay or is it instantaneous upgrading?
Roger
Of course if this was playable in windowed mode then I'd be able to look much faster..... HINT!!!!!!
RE: Technology Upgrades
Posted: Wed Dec 13, 2006 8:44 pm
by Roger Neilson II
ORIGINAL: Gil R.
You guys are right about salvo, etc., of course.
Roger, it's hard for me to tell what's going on, but I'm not sure anything abnormal is happening. When you go to the City Details screen and see the yellow research light bulbs on the left there will be numbers showing your rate of research by means of a '+' sign (e.g, +8, +18). If all of those numbers are around +15 then you probably would be getting an upgrade every turn or two, but not in the same area of research each time.
As for the rate of upgrades being unrealistic, I'm not sure that's the case. The game has about 80 potential upgrades, all based on innovations made during the Civil War (though, as with balloons, for example, not extensively implemented). The Civil War lasted four years beginning with Fort Sumter, which is about 96 turns in the game. So that mathematically does work out to nearly an upgrade per turn over the course of the game.
Ok, attached is current situation:
Roger

RE: Technology Upgrades
Posted: Wed Dec 13, 2006 9:07 pm
by Gil R.
Upgrades do take effect right away, since programming in a delay based on distances or some other factor would be difficult. (I don't know how difficult, but if this is an important issue please post a note to the Wish List thread, and Eric will determine whether this is something that can be done for a future patch.) I do, of course, realize that it's odd when suddenly every brigade's skirmishers instantly become better, or all of a country's ships suddenly are that much harder to sink, etc. But many other upgrades do make sense when they're available everywhere, especially those that permit the purchase of new weapons.
As for your particular game, you should be getting a naval upgrade every few turns, and a training one about half as often, but engineering and logistics upgrades should be quite rare. If you do think there is a problem it would be good to click on the nearby link that lists all of your upgrades and count them up, and see if they really do seem too numerous.
RE: Technology Upgrades
Posted: Wed Dec 13, 2006 10:12 pm
by spruce
I've noticed that the CSA is getting rather unrealistic high research donations when at very good diplomatic relations a European power. I was at level +6 and it seems tech assistance is likely - but in my game it went very quick - I even had turns with +106 research points from the UK in one turn...
I think the advance rate of the CSA on naval technology should still be lower compared to the Union navy - even with strong UK support.
I think the British should sell some fairly cheap (or strong ) ironclads at the CSA when at higher diplo ratings. Now you get state of the art ships for a non - existent navy.
RE: Technology Upgrades
Posted: Thu Dec 14, 2006 8:34 am
by marecone
I second that. Especially research matter. Rebs are discovering stuff a bit too fast.
RE: Technology Upgrades
Posted: Thu Dec 14, 2006 8:46 am
by Gil R.
What do others think about the levels of research help available to the CSA from Europe? The game's been out for two weeks now, so around this time there should be enough of you who have played enough games to start forming impressions of what should be tweaked for game-balance improvements. Do others who, like Spruce and Marecone, have kicked the tires enough times feel the same way about this?
RE: Technology Upgrades
Posted: Thu Dec 14, 2006 8:55 am
by quikstrike
Oi, not me. The Union declared Emancipation only a few turns into the game, and I'm now bankrupting myself trying to woo the Europeans back to the Confederate cause.

RE: Technology Upgrades
Posted: Thu Dec 14, 2006 1:26 pm
by soeren01
50 or 75 points technology gains are to much in my opinion. I would cap it around 25 with is the equivalent of about 8 research buildings.
RE: Technology Upgrades
Posted: Sat Dec 16, 2006 1:23 am
by marecone
ORIGINAL: soeren01
50 or 75 points technology gains are to much in my opinion. I would cap it around 25 with is the equivalent of about 8 research buildings.
I second that [;)]