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As the farcaster is used?
Posted: Tue Dec 19, 2006 10:16 pm
by Pastro
I am making a mission with Farcaster, and I do not know.
*sorry, no speak english, i'm spanish, thanks![:)]
RE: As the farcaster is used?
Posted: Wed Dec 20, 2006 2:07 am
by Dragonlead
Check the e-manual that came with the game. Chapter 9 does a good job explaining how to set up farcasters to work in a custom mission.
V/R
RE: As the farcaster is used?
Posted: Wed Dec 20, 2006 3:16 pm
by Pastro
thanks!
RE: As the farcaster is used?
Posted: Wed Dec 20, 2006 10:06 pm
by Pastro
Well, I create one Farcaster in my sector and nav with the order to use farcaster. Created other farcaster in other sector. I use autonav, but nothing happens.
That I make bad? The two farcaster are my IFF.
Somebody can explain it to me?
RE: As the farcaster is used?
Posted: Thu Dec 21, 2006 3:15 am
by Dragonlead
Post your mission def file here and I can take a look at it.
V/R
RE: As the farcaster is used?
Posted: Thu Dec 21, 2006 7:11 pm
by Pastro
MISSION
name: "farcaster"
type: "Patrol"
system: "Jarnell"
region: "Adonis"
objective: "Unspecified"
sitrep: "Unknown"
start: "33:00:00"
degrees: true
element: {
name: "dddd"
design: "Farcaster"
mission: "Misc"
intel: "Secret"
count: 1
command_ai:1
iff: 1
playable: false
region: "Adonis"
loc: (0, 0, 0)
}
element: {
name: "ggg"
design: "Farcaster"
mission: "Misc"
intel: "Secret"
count: 1
command_ai:1
iff: 1
playable: false
region: "Caladan"
loc: (15000, 15000, 0)
}
element: {
name: "ggg"
design: "Falcon"
mission: "Misc"
intel: "Secret"
count: 1
command_ai:1
iff: 1
player: 1
playable: false
region: "Adonis"
loc: (252, 34235, 0)
loadout: { ship: -1, name: "Clean" }
navpt: { cmd: Vector, status: Pending, loc: (-252, 5035, 0), speed: 500, rgn: "Adonis", farcast: true }
}
// EOF
RE: As the farcaster is used?
Posted: Fri Dec 22, 2006 4:08 am
by Dragonlead
The problem was that you had not linked the farcasters. Here is the working copy of your file.
MISSION
name: "farcaster"
type: "Patrol"
system: "Jarnell"
region: "Adonis"
objective: "Unspecified"
sitrep: "Unknown"
start: "33:00:00"
degrees: true
element: {
name: "dddd"
design: "Farcaster"
mission: "Misc"
intel: "Secret"
count: 1
command_ai:1
iff: 0
playable: false
region: "Adonis"
loc: (0, 0, 0)
objective: { cmd: Vector, tgt: "ggg" }
}
element: {
name: "ggg"
design: "Farcaster"
mission: "Misc"
intel: "Secret"
count: 1
command_ai:1
iff: 0
playable: false
region: "Caladan"
loc: (15000, 15000, 0)
objective: { cmd: Vector, tgt: "dddd" }
}
element: {
name: "Falcon"
design: "Falcon"
mission: "Misc"
intel: "Secret"
count: 1
command_ai:1
iff: 1
player: 1
playable: false
region: "Adonis"
loc: (0, 34000, 0)
loadout: { ship: -1, name: "Clean" }
navpt: { cmd: Vector, status: Pending, loc: (-252, 5035, 0), speed: 500, rgn: "Adonis", farcast: true }
}
// EOF
Just cut and paste this into your existing def file and it will work.
V/R
RE: As the farcaster is used?
Posted: Fri Dec 22, 2006 11:51 pm
by Pastro
[&o]
thanks for your aid,I am rookie in this,
very good this game
RE: As the farcaster is used?
Posted: Sat Dec 23, 2006 1:04 am
by Dragonlead
No problem.
We all started out as rookies and there was always someone there to help.
V/R