HUD3 Update
Posted: Thu Dec 21, 2006 7:16 pm
I've had a few people quiz me about when it'll be ready, and I'm thankful for the interest. I've had a couple of setbacks a few weeks ago while testing out the RE betas and lost approx 2 weeks worth of work...[&:] Stupid me loaded up my backup as well and killed both copies of the DB I had at that time.
As many of you are aware I've been away from the game for a while, and have had to catch up on what's new in the game and undertake undoing some of the "fixes" I had applied when dealing with H2/H2AE. There's heaps of stuff that I'd removed from platforms that has to go back in. I've also been editing platforms to allow the full rebuild of all CG1 Battleset scenarios, allowing editing of these scens for better play balance, correction of invalid platforms for countries involved in the scens etc.
I'm aiming at sending a "test" copy of the DB along with a few of the scens I've been working on, to Tony Eischens for play testing on his MP server immediately after Christmas (Like maybe Boxing Day - Dec 26th). The database has grown a little and I've now broken an old HUD rule and the DB wont load into Pfedit anymore... I'm presently adding the new "Turbofan" flag to aircraft propulsion entries and cleaning up some of the fuel consumptions. I can't say I'm anywhere near back to where I'd like to have it but that just means I'll have to update often early on in the HUD3's life. I apologise for taking so long but I couldn't turn down Don Gilman's generous offer to Beta test the game, so I spent DB time doing that... bite me [:'(] I'm joking I've been able to put in a lot of time over the past few days, just need the weather to change and I'll be able to run Scenedit for more than 10 minutes before my rig starts telling me she's too hot [8D]
Stayed tuned and I'll keep everyone updated over the next few days.
Cheers
Darren
As many of you are aware I've been away from the game for a while, and have had to catch up on what's new in the game and undertake undoing some of the "fixes" I had applied when dealing with H2/H2AE. There's heaps of stuff that I'd removed from platforms that has to go back in. I've also been editing platforms to allow the full rebuild of all CG1 Battleset scenarios, allowing editing of these scens for better play balance, correction of invalid platforms for countries involved in the scens etc.
I'm aiming at sending a "test" copy of the DB along with a few of the scens I've been working on, to Tony Eischens for play testing on his MP server immediately after Christmas (Like maybe Boxing Day - Dec 26th). The database has grown a little and I've now broken an old HUD rule and the DB wont load into Pfedit anymore... I'm presently adding the new "Turbofan" flag to aircraft propulsion entries and cleaning up some of the fuel consumptions. I can't say I'm anywhere near back to where I'd like to have it but that just means I'll have to update often early on in the HUD3's life. I apologise for taking so long but I couldn't turn down Don Gilman's generous offer to Beta test the game, so I spent DB time doing that... bite me [:'(] I'm joking I've been able to put in a lot of time over the past few days, just need the weather to change and I'll be able to run Scenedit for more than 10 minutes before my rig starts telling me she's too hot [8D]
Stayed tuned and I'll keep everyone updated over the next few days.
Cheers
Darren
