Campaign Rules and Regulations.
Posted: Fri Dec 01, 2000 3:05 am
Here's all the rules, numbered, and extra things that I can think of. Lets see what we think is possible, practical, fair or too time consuming.
1.The Japanese may not conduct amphibious landings directly on Singapore or Bataan. Nor can they bombard them with surface forces.
**With the built in reductions in sealift and supply, further restrictions on the Japanese are probably not necessary.
2.Allied LCU's that have suffered a reduction in experience due to hard fighting may regain their former level by a 4 month (16 turn) stay at a major rear area base. These are Calcutta, or Columbo for the British. For American, and Australian troops the following:
Melbourne
Sydney
Brisbane
Auckland
Pearl Harbor
Seattle
Any US West Coast base.
(a) Obviously if the bases above are under attack, they are not rear area, and thus may not rest and refit LCU's
(b) This does not apply to units completely destroyed in combat and reappearing in their home country.
** This rule is an attempt to make good on the heavy losses that may occur to Allied landings on coral atolls**
3. The size of Allied amphibious Landings are limited as follows:
Start thru Dec
1942 one division
1943 two divisions
1944 four divisions
1945 no limit
(a) For the purpose of this rule 2 Brigades or 4 Regiments equal a Division.
** This rule is simply to take into account Allied shortages in landing craft until after June of 44.
4. To simulate the small size and barren condition of coral atolls
(terrain type 1) the follow applies:
(a) Garrisons of coral atolls are limited to one regt, (or 2Bn's).
(b) SBF and engineer units may be added on over the garrrison limit.
(d) Landings on Coral atolls may be made only one division at a time. Example: in 1943 a landing of up to two divisions is possible (see rule 3 above). At a coral atoll however these two divsions must be landed from different TF's. Thus one at a time even though its the same turn.
(e) Divisions used to conquer an Atoll can only remain on the island for approximately 2 turns after all enemy resistance is eliminated.
** I always felt there should be some limitaion on the number of troops a Coral atoll can support, both as garrision and for attack. This rule is an attempt at making those limitations. I don't know if it will work.
(NOTE: I am not entirely sure about this one. Atolls were usually a series of small islands grouped together. Mankin Island on Tarawa Atoll held 1 SNLF Regiment, 1 SBF, plus 2 Engineer Regiments of approximately 2000 Labourers. This was only one island in the chain, albiet the largest one. Possibly an entire division could be stationed on an Atoll, spread out among all of the Island chains in the Atoll? Any thoughts?)
5. Only Japanese LCU's attached to the CEF (China expeditionary force) may fight in China. Only Chinese LCU’s attached to the Nationalist China HQ may fight in China, no other allied formation is allowed past Kunming.
(NOTE: I am not sure about the use of Engineers from other HQ’s)
(NOTE: Some allied forces attached to North CAC may appear at Chunking, they must be immediately sent to Lashio/Kunming)
6. Battleships sunk at Pearl Harbor may be raised by the Allied player at the rate of two for every three sunk. Ships raised are available again in Jan 44.
** This is simply giving the Allied player what the Allies obviously had the ability to do. Old BB's are weaker and air dropped weapons are more powerful in this OB, so more BB's are likely to be sunk at Pearl. Personally I think that any capital ship sunk in a large enough harbor (8 or 9) should have a 75% chance of being raised. This includes Japanese battleships sunk at Kure, etc.. This only happens if the ship is sunk IN PORT. They will reappear in approximately 90-100 turns. This must be done through the editor.
7. The "Get Transport" command may not be used.
8. The "pool" command may only be used between ships in the same port or at Player national bases I.E. Home Island bases for Japan, US West Coast bases, Australia bases, Columbo and Calcutta. The exceptions to this are PT boats and Daihatsu barges.
9. You cannot move the 73rd and 129th IJA Brigades along with the 88th and 89th IJA Divisions until the arrival of the 91st IJA Division. These formations were included in the OBC to stop an early American exploitation of the weak areas of Northern Japan. Historically these units didn’t appear until late 1943 / early 1944.
10. Chinese air force units should not leave Nationalist Chinese territory. They can be based at North CAC bases IN China (not Burma). The Chinese weren’t too big on sending any war material outside China, even Burma was given very low priority.
11. The Japanese MAY NOT leave any US force defending the Philippines from 1942 alive and in control of a base by January 1, 1943. Unless the US makes a determined act to try and liberate/supply the islands the Japanese player cannot let a small garrison go unmolested. If allowed to happen, no matter where the US forces are the Japanese get Kamikaze aircraft in 1944 (due to American units being in the Philippines). It is not a difficult job to dislodge the American forces from Bataan, before mid 1942, just bring in more formations from other fronts if you are having trouble. If they aren’t destroyed by 1943 the Japanese player forfeits the game.
12. NO RAIDING ENEMY HOME BASES. The Allies cannot land any unit on Japan, nor can the Japanese land any unit on the West Coast (not including Alaska), India (the new India base, formerly Calcutta) or Melbourne and Sydney UNLESS it is part of an invasion force to try and capture the base. It would not be fair for the Allies to throw away a regiment of troops in 1942 in an attempt to land in Northern Japan, or any other undefended base for the sole reason to permanently destroy the factories on that base. Nor can the Japanese do the same to the Allies.
(NOTE: I am not sure about this one, possibly one could say that it would be someone’s own fault for leaving these important bases undefended, impressions?)
13. No Allied landings in China (except for a possible British landing in Hong Kong). It would be unfair to allow the Allies to land forces in Japanese controlled China/Manchuria with the new set up of IJA Armies.
14. The two Thailand Armies (1st and 2nd) and the 1st Indian National Army Division may not leave 15th Army Controlled Bases, and/or historical Thailand/Burma (The following Bases... Singora, Bangkok, or any former British base in Burma/India). The Thai and Indian forces were nominal allies of the Japanese, but, were very unwilling to send forces too far from home. They can retreat into Indo-China (Phnom Phen, Saigon, etc...) or into Malaya if the British conquer all of Burma and Thailand.
15. Australian Militia units assigned to SW Pacific may not leave Australian Territory. This includes all of New Guinea, Rabul, Soloman Islands, Gilbert Islands, or basically any base attached to ANZAC at the beginning of the game. These units are...
3rd Infantry Division (Australian, 3rd NZ Division is free to go anywhere)
5th Infantry Division
11th Infantry Division
7th Infantry Brigade
11th Infantry Brigade
23rd Infantry Brigade
30th Infantry Brigade
16. Allied air forces must use the correct type of aircraft. USAAF Groups cannot use British or Australian aircraft, but, the RAF, RAAF, NEIAF and RNZAF may use USAAF aircraft.
17. Monsoon, for the following bases, no offensive action can take place during the months of June-November: India, Dacca, Imphal, Diampur, Mandalay, Lashio, Rangoon, Bangkok. Units can move, but, cannot be in the same base as an enemy LCU (Must be moved back to closest friendly base if the LCU does not have posession of base)
------ Possible Extras
18. Paratroopers. The 'God' player can move specific LCU's (1-4 Yokohama IJN Bn's, 1-4 Parachute IJA Regt's, 50 Parachute IND Bde, 503 Parachute USA Regt, 11 Airborne USA Div, 1-3 Parachute USMC Bn's) FROM an airbase IF:
A. enough Transport aircraft to carry these troops (ie. must have enough Cargo Capacity to lift these units, like ship capacity).
B. there is no enemy Air-Zones of control (it will be too complicated to figure in possible enemy interception)
C. the target base is within the range of the transports.
'God' then determines the readiness of the unit parachuted. Ranges from scattered drop(unit divided with low readiness 25%) regular drop (undivided with low readiness 25%) to good drop (undivided with readiness at 50%)
1.The Japanese may not conduct amphibious landings directly on Singapore or Bataan. Nor can they bombard them with surface forces.
**With the built in reductions in sealift and supply, further restrictions on the Japanese are probably not necessary.
2.Allied LCU's that have suffered a reduction in experience due to hard fighting may regain their former level by a 4 month (16 turn) stay at a major rear area base. These are Calcutta, or Columbo for the British. For American, and Australian troops the following:
Melbourne
Sydney
Brisbane
Auckland
Pearl Harbor
Seattle
Any US West Coast base.
(a) Obviously if the bases above are under attack, they are not rear area, and thus may not rest and refit LCU's
(b) This does not apply to units completely destroyed in combat and reappearing in their home country.
** This rule is an attempt to make good on the heavy losses that may occur to Allied landings on coral atolls**
3. The size of Allied amphibious Landings are limited as follows:
Start thru Dec
1942 one division
1943 two divisions
1944 four divisions
1945 no limit
(a) For the purpose of this rule 2 Brigades or 4 Regiments equal a Division.
** This rule is simply to take into account Allied shortages in landing craft until after June of 44.
4. To simulate the small size and barren condition of coral atolls
(terrain type 1) the follow applies:
(a) Garrisons of coral atolls are limited to one regt, (or 2Bn's).
(b) SBF and engineer units may be added on over the garrrison limit.
(d) Landings on Coral atolls may be made only one division at a time. Example: in 1943 a landing of up to two divisions is possible (see rule 3 above). At a coral atoll however these two divsions must be landed from different TF's. Thus one at a time even though its the same turn.
(e) Divisions used to conquer an Atoll can only remain on the island for approximately 2 turns after all enemy resistance is eliminated.
** I always felt there should be some limitaion on the number of troops a Coral atoll can support, both as garrision and for attack. This rule is an attempt at making those limitations. I don't know if it will work.
(NOTE: I am not entirely sure about this one. Atolls were usually a series of small islands grouped together. Mankin Island on Tarawa Atoll held 1 SNLF Regiment, 1 SBF, plus 2 Engineer Regiments of approximately 2000 Labourers. This was only one island in the chain, albiet the largest one. Possibly an entire division could be stationed on an Atoll, spread out among all of the Island chains in the Atoll? Any thoughts?)
5. Only Japanese LCU's attached to the CEF (China expeditionary force) may fight in China. Only Chinese LCU’s attached to the Nationalist China HQ may fight in China, no other allied formation is allowed past Kunming.
(NOTE: I am not sure about the use of Engineers from other HQ’s)
(NOTE: Some allied forces attached to North CAC may appear at Chunking, they must be immediately sent to Lashio/Kunming)
6. Battleships sunk at Pearl Harbor may be raised by the Allied player at the rate of two for every three sunk. Ships raised are available again in Jan 44.
** This is simply giving the Allied player what the Allies obviously had the ability to do. Old BB's are weaker and air dropped weapons are more powerful in this OB, so more BB's are likely to be sunk at Pearl. Personally I think that any capital ship sunk in a large enough harbor (8 or 9) should have a 75% chance of being raised. This includes Japanese battleships sunk at Kure, etc.. This only happens if the ship is sunk IN PORT. They will reappear in approximately 90-100 turns. This must be done through the editor.
7. The "Get Transport" command may not be used.
8. The "pool" command may only be used between ships in the same port or at Player national bases I.E. Home Island bases for Japan, US West Coast bases, Australia bases, Columbo and Calcutta. The exceptions to this are PT boats and Daihatsu barges.
9. You cannot move the 73rd and 129th IJA Brigades along with the 88th and 89th IJA Divisions until the arrival of the 91st IJA Division. These formations were included in the OBC to stop an early American exploitation of the weak areas of Northern Japan. Historically these units didn’t appear until late 1943 / early 1944.
10. Chinese air force units should not leave Nationalist Chinese territory. They can be based at North CAC bases IN China (not Burma). The Chinese weren’t too big on sending any war material outside China, even Burma was given very low priority.
11. The Japanese MAY NOT leave any US force defending the Philippines from 1942 alive and in control of a base by January 1, 1943. Unless the US makes a determined act to try and liberate/supply the islands the Japanese player cannot let a small garrison go unmolested. If allowed to happen, no matter where the US forces are the Japanese get Kamikaze aircraft in 1944 (due to American units being in the Philippines). It is not a difficult job to dislodge the American forces from Bataan, before mid 1942, just bring in more formations from other fronts if you are having trouble. If they aren’t destroyed by 1943 the Japanese player forfeits the game.
12. NO RAIDING ENEMY HOME BASES. The Allies cannot land any unit on Japan, nor can the Japanese land any unit on the West Coast (not including Alaska), India (the new India base, formerly Calcutta) or Melbourne and Sydney UNLESS it is part of an invasion force to try and capture the base. It would not be fair for the Allies to throw away a regiment of troops in 1942 in an attempt to land in Northern Japan, or any other undefended base for the sole reason to permanently destroy the factories on that base. Nor can the Japanese do the same to the Allies.
(NOTE: I am not sure about this one, possibly one could say that it would be someone’s own fault for leaving these important bases undefended, impressions?)
13. No Allied landings in China (except for a possible British landing in Hong Kong). It would be unfair to allow the Allies to land forces in Japanese controlled China/Manchuria with the new set up of IJA Armies.
14. The two Thailand Armies (1st and 2nd) and the 1st Indian National Army Division may not leave 15th Army Controlled Bases, and/or historical Thailand/Burma (The following Bases... Singora, Bangkok, or any former British base in Burma/India). The Thai and Indian forces were nominal allies of the Japanese, but, were very unwilling to send forces too far from home. They can retreat into Indo-China (Phnom Phen, Saigon, etc...) or into Malaya if the British conquer all of Burma and Thailand.
15. Australian Militia units assigned to SW Pacific may not leave Australian Territory. This includes all of New Guinea, Rabul, Soloman Islands, Gilbert Islands, or basically any base attached to ANZAC at the beginning of the game. These units are...
3rd Infantry Division (Australian, 3rd NZ Division is free to go anywhere)
5th Infantry Division
11th Infantry Division
7th Infantry Brigade
11th Infantry Brigade
23rd Infantry Brigade
30th Infantry Brigade
16. Allied air forces must use the correct type of aircraft. USAAF Groups cannot use British or Australian aircraft, but, the RAF, RAAF, NEIAF and RNZAF may use USAAF aircraft.
17. Monsoon, for the following bases, no offensive action can take place during the months of June-November: India, Dacca, Imphal, Diampur, Mandalay, Lashio, Rangoon, Bangkok. Units can move, but, cannot be in the same base as an enemy LCU (Must be moved back to closest friendly base if the LCU does not have posession of base)
------ Possible Extras
18. Paratroopers. The 'God' player can move specific LCU's (1-4 Yokohama IJN Bn's, 1-4 Parachute IJA Regt's, 50 Parachute IND Bde, 503 Parachute USA Regt, 11 Airborne USA Div, 1-3 Parachute USMC Bn's) FROM an airbase IF:
A. enough Transport aircraft to carry these troops (ie. must have enough Cargo Capacity to lift these units, like ship capacity).
B. there is no enemy Air-Zones of control (it will be too complicated to figure in possible enemy interception)
C. the target base is within the range of the transports.
'God' then determines the readiness of the unit parachuted. Ranges from scattered drop(unit divided with low readiness 25%) regular drop (undivided with low readiness 25%) to good drop (undivided with readiness at 50%)
if the game will last 4 years it will mean that it was realistic lol .