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M2M issues

Posted: Thu Dec 28, 2006 4:10 pm
by dreamtheatervt
for most recent public beta (1.3.120)

I've been playing a lot of MF on my break, and I've noticed that the [key on] logic is infinately better than [M2M]. Using the same TE and DB, I ran a series of plays with different TE routes to make sure what I was seeing in game was happening, and what I saw that when the DB was in M2M, he consistantly could not make a play on the ball and completely dominated by the TE. When I switched him over to [key on], the tables were completely reversed, and almost every pass was at least batted down and the DB played almost perfect defense. I don't think this was intended to happen.

Also, DBs in M2M are always beaten deep, reguardless of coverage. To under/over/deep even work, because my DB always seems to be behind the receiver, and he never makes a play on the ball. As of now, the most effective offense seems to be just run all fly routes because DBs in M2M are completely inneffective.

I'll post more later, I'm still on vacation and I didn't visit friends just to get on the internet. Someone please back me up on this observation.

RE: M2M issues

Posted: Fri Dec 29, 2006 7:10 am
by Marauders
The M2M logic is really new, so this kind of input is appreciated.
 
I have noticed similar results with deep passes.
 
Running backs out of the backfield show similar results as your Tight End test in M2M as well.
 
 

RE: M2M issues

Posted: Sat Dec 30, 2006 1:06 am
by Deft
I have also noticed when running a simple post with the receiver getting a look for pass early in the route, that he will almost always catch the ball when covered in bump-n-run regardless of QB accuracy. While in zone or even without defense, the percentage of completion is more dependent on QB accuracy.

RE: M2M issues

Posted: Sat Dec 30, 2006 4:11 am
by Marauders
when covered in bump-n-run
 
I don't think the bump-n-run AI has been fully set up yet.