Submarine Effectiveness
Posted: Sun Dec 17, 2000 3:49 pm
Sorry if this has already been discussed but I've been busy for a while now...
Anyway I was just wondering if anyone else has had any issues with submarine effectiveness since the introduction of the 2.1 patch?
Reason I ask is because ever since I've installed the 2.1 patch my subs (as either side) rarely will be able to sink any more than 5 ships per turn with 1 or 2 more likely. The enemy subs on the other hand are ravaging my poor little merchant marines....
I'm aware that the shipping routes have been altered but no matter how much I try I simply cannot seem to make my subs effective for anything other than depth charge practice...
Anyway I was just wondering if anyone else has had any issues with submarine effectiveness since the introduction of the 2.1 patch?
Reason I ask is because ever since I've installed the 2.1 patch my subs (as either side) rarely will be able to sink any more than 5 ships per turn with 1 or 2 more likely. The enemy subs on the other hand are ravaging my poor little merchant marines....
I'm aware that the shipping routes have been altered but no matter how much I try I simply cannot seem to make my subs effective for anything other than depth charge practice...