Tactical Battle modifiers and leader question
Posted: Wed Jan 03, 2007 2:52 am
I want to first state that I am having a great time [:D] with this title...after playing for several days during vacation....
I am finally getting the hang of the larger campaigns and beginning to extract some revenge on the Brits after some early losses in the NE area. I am playing the campaign after the tutorial, focusing on Boston in late '75 and '76--finally realizing not to go looking for trouble too early with as the Americans. I used this forum to pick up a few hints about getting out of Dodge and moving away from Boston, playing a defensive game and even sea transported several of the units I built down south to take some of the NC and SC coastal towns.
Q1. I am wondering about the tactical combat modifiers---I don't see how the general's attributes translate to unit modifiers used in the tactical battles. The manual states that these modifiers are utilized when the unit is within the control zone of the commander, but I don't see any change in the experience (+5 for example, melee value increase etc, 30% firepower for infantry, etc...? Am I missing something, because it looks as if the units status window have small icon windows on the top for the commander's values (which is where I might expect to see the commanders influence on the unit displayed), but there are never anything in them...?
Q2. Can leaders be killed or WIA in battle? I have had events at the beginning of a turn that so-and-so general is out of commision for 10 weeks, or something like that, but has anyone ever have had a commander KIA or WIA as result of battle...?
Thanks for any help you can give me...!
Regards,
Bob
I am finally getting the hang of the larger campaigns and beginning to extract some revenge on the Brits after some early losses in the NE area. I am playing the campaign after the tutorial, focusing on Boston in late '75 and '76--finally realizing not to go looking for trouble too early with as the Americans. I used this forum to pick up a few hints about getting out of Dodge and moving away from Boston, playing a defensive game and even sea transported several of the units I built down south to take some of the NC and SC coastal towns.
Q1. I am wondering about the tactical combat modifiers---I don't see how the general's attributes translate to unit modifiers used in the tactical battles. The manual states that these modifiers are utilized when the unit is within the control zone of the commander, but I don't see any change in the experience (+5 for example, melee value increase etc, 30% firepower for infantry, etc...? Am I missing something, because it looks as if the units status window have small icon windows on the top for the commander's values (which is where I might expect to see the commanders influence on the unit displayed), but there are never anything in them...?
Q2. Can leaders be killed or WIA in battle? I have had events at the beginning of a turn that so-and-so general is out of commision for 10 weeks, or something like that, but has anyone ever have had a commander KIA or WIA as result of battle...?
Thanks for any help you can give me...!
Regards,
Bob