Release 3 Public Beta 1.3.139 Now Available
Posted: Fri Jan 05, 2007 12:12 am
All.
I believe that build 1.3.139 is now available via the members area download pages. You need to be a registered member to access these pages.
This build has a number of significant changes. Please see the full release notes below.
The private testers have already discovered a couple of known issues that will be addressed shortly.
1. The export of stats to HTML can hang the game. This generally occurs if the install path for the game has spaces in it "C:\Program Files..." etc.. The HTML export works, but the game hangs when trying to word wrap the export file path.
2. 2 Point converts in quick sim games cause an error. You just have to press F9 to continue through the error. I don't know what is causing that yet but it doesn't seem to effect the game or the stats generated.
3. The team news is incorrectly reporting players healing after season ending injuries.
While these bugs are easily fixed, I felt it better to release this build to you with these known issues (as they seem fairly minor) and any time I took to fix them would add an extra couple of days to getting the release to you.
Note, this build also includes the fixes outlined for 1.3.122 but those fixes are not listed here.
Claimed Fixed Build 1.3.139
- For quick play games, penalties would only load the Canadian Rule set. This is why 'Rough Play' penalty name was being shown instead of 'Personal Foul'.
- Fixed a bug that would sometimes have the players process the pass knockdown animation after the tackle animation had run.
- Teams no longer call a time out if there is no time in the half and they're walking back to the huddle. This didn't effect game play, it just didn't make any sense.
- Players going out of bounds no longer studder between standing animations.
- Made several changes to stats loading and saving. Stats now do further checks to ensure they're adding numeric values rather than concatenating strings. Previously this would sometimes cause an addition of 45 passing yards onto 350 existing passing yards to be displayed as 35045 rather than the correct value of 395.
- Checked to ensure that 'longest' stats such as longest TD pass or longest rush are properly updated.
- Added the auto load player picture to the edit player dialog in the utilities.
- Fixed a bug introduced with build 1.3.120 that would prevent the 1st down gained after a penalty against the offense from registering properly.
- On occasion a penalty would be generated based on rules not applicable to the game currently being played. This would cause the penalty process to start, then abort. Not only did this cause the players to end the play as if there were a penalty to be called, but if the penalty was against the offense, it could also prevent a first down play from registering. This is partially tied to the penalty related fix listed above.
- Fixed a bug with player command [WAITFOR][1.5SECONDS]. This now properly waits the full duration as well as the command in general properly faces the QB in the correct direction.
- Added a check to ensure that the game clock does not run once the ball has been kicked on a SinglePAT (not applicable to 50 yard fields).
- Fixed a bug with the game setup screen (controller selection) if too many recognized game controllers were found. If more than two game controllers are found (game pads & joysticks) then only the two connected to the root port will be added. If none are connected to the root port, it will add the first two it finds.
- Made some changes to the open field running code that should prevent the ball carrier from getting stuck in a side step animation for a second or two.
- Removed the need to have the team profile's roster size also match the league draft rounds. Team profiles now only match up against the league roster size. Draft Rounds are still used as part of the filename but are no longer used for processing.
- If a user selects a number of draft rounds that is greater than the number of players on a team, then enters the draft, the game will reduce the draft rounds to the highest number of available draft rounds that fall below the roster size. The game also informs the user of this change.
- Ordered the stat categories on the league overall stat page in a more appropriate order. Instead of making the interception categories the second item in the multiselector, the game now puts all the offensive categories first, then the defensive, then the special teams.
- Increased the size of the league overall & team specific stats spreadsheets.
- Draft Finalize dialogs now give more feedback as to what is going on rather than just the occasional update that can make the game look like it has soft-locked.
- The game now properly processes timed passes that are targeted behind the LOS.
- Exporting from the league overall stats page now produces formatted HTML rather than CSV. (see note above)
- Exporting individual team data (roster & stats) now produces formatted HTML rather than CSV. (see note above)
- Scroll bars now have slider thumbs.
- Cleaned up the graphics library removing textures that are no longer in use.
- All spreadsheets and lists have been replaced with new code.
- Stats and Roster spreadsheets now have sortable columns. Click the column header to sort. You will know if a column header is sortable if it highlights when you mouse over it.
- Fixed a rare condition with kick offs. If a primary kicker is injured and the replacement kicker kicks the ball out of bounds, but it lands within range of players on his own team, the kicking team would be awarded the ball on the 30 yard line, rather than processing the normal penalty procedures.
- Flipped the game clock display of team names so that the home team is on the bottom. There does seem to be variation on how this is displayed on television depending on league and networks.
- Team News re-enabled.
- Sound mute control now available from all main screens.
- Creating [MOVETO] commands in the PDS now properly default to [NEXTPOINT] rather than [NEARCORNER].
- Added a check to the draft so that it will only deal with players that have never played a league game. A free agent is any player that is not currently on a team regardless of games played. A draft eligible player is any player that is not currently on a team and has never played a league game.
- Manually ending a season (via End Season button on league screen) now properly disables the ability to play the remainder of the seasons games.
- Reduced the volume on all interface component sounds as they were sometimes a bit overwhelming.
- Fake punts and field goals (created from punt/field goal formations) again properly process any yardage gained.
- Corrected a problem with timed passes being wildly overthrown.
- Defensive Presnap commands enabled for Punt & FG Cover plays.
- Defensive plays now have custom zones. All current defensive plays keep their current PDS1.0 generated zones. Now however you can clear those zones and generate new ones for players. Players will cover the zone they're in when given the [ZONE] command. If players are in two zones when they attempt to execute the command (you've created overlapping zones) the player will pick one zone to cover (there is no way to know what one he'll cover on that play). Overlapping zones is fine, but it is suggested you do not place players in the portions of zones that overlap. Moving a zone to a new location is done by dragging and dropping the zone on the field. To resize the zone, drag and drop the bottom right portion of the zone (similar to moving and resizing a window in MS Windows).
- Fixed a bug with uniform textures not loading properly into the 3D game if you start a Quick Sim game and exit out of it before the game can complete.
Thanks
David A. Winter
I believe that build 1.3.139 is now available via the members area download pages. You need to be a registered member to access these pages.
This build has a number of significant changes. Please see the full release notes below.
The private testers have already discovered a couple of known issues that will be addressed shortly.
1. The export of stats to HTML can hang the game. This generally occurs if the install path for the game has spaces in it "C:\Program Files..." etc.. The HTML export works, but the game hangs when trying to word wrap the export file path.
2. 2 Point converts in quick sim games cause an error. You just have to press F9 to continue through the error. I don't know what is causing that yet but it doesn't seem to effect the game or the stats generated.
3. The team news is incorrectly reporting players healing after season ending injuries.
While these bugs are easily fixed, I felt it better to release this build to you with these known issues (as they seem fairly minor) and any time I took to fix them would add an extra couple of days to getting the release to you.
Note, this build also includes the fixes outlined for 1.3.122 but those fixes are not listed here.
Claimed Fixed Build 1.3.139
- For quick play games, penalties would only load the Canadian Rule set. This is why 'Rough Play' penalty name was being shown instead of 'Personal Foul'.
- Fixed a bug that would sometimes have the players process the pass knockdown animation after the tackle animation had run.
- Teams no longer call a time out if there is no time in the half and they're walking back to the huddle. This didn't effect game play, it just didn't make any sense.
- Players going out of bounds no longer studder between standing animations.
- Made several changes to stats loading and saving. Stats now do further checks to ensure they're adding numeric values rather than concatenating strings. Previously this would sometimes cause an addition of 45 passing yards onto 350 existing passing yards to be displayed as 35045 rather than the correct value of 395.
- Checked to ensure that 'longest' stats such as longest TD pass or longest rush are properly updated.
- Added the auto load player picture to the edit player dialog in the utilities.
- Fixed a bug introduced with build 1.3.120 that would prevent the 1st down gained after a penalty against the offense from registering properly.
- On occasion a penalty would be generated based on rules not applicable to the game currently being played. This would cause the penalty process to start, then abort. Not only did this cause the players to end the play as if there were a penalty to be called, but if the penalty was against the offense, it could also prevent a first down play from registering. This is partially tied to the penalty related fix listed above.
- Fixed a bug with player command [WAITFOR][1.5SECONDS]. This now properly waits the full duration as well as the command in general properly faces the QB in the correct direction.
- Added a check to ensure that the game clock does not run once the ball has been kicked on a SinglePAT (not applicable to 50 yard fields).
- Fixed a bug with the game setup screen (controller selection) if too many recognized game controllers were found. If more than two game controllers are found (game pads & joysticks) then only the two connected to the root port will be added. If none are connected to the root port, it will add the first two it finds.
- Made some changes to the open field running code that should prevent the ball carrier from getting stuck in a side step animation for a second or two.
- Removed the need to have the team profile's roster size also match the league draft rounds. Team profiles now only match up against the league roster size. Draft Rounds are still used as part of the filename but are no longer used for processing.
- If a user selects a number of draft rounds that is greater than the number of players on a team, then enters the draft, the game will reduce the draft rounds to the highest number of available draft rounds that fall below the roster size. The game also informs the user of this change.
- Ordered the stat categories on the league overall stat page in a more appropriate order. Instead of making the interception categories the second item in the multiselector, the game now puts all the offensive categories first, then the defensive, then the special teams.
- Increased the size of the league overall & team specific stats spreadsheets.
- Draft Finalize dialogs now give more feedback as to what is going on rather than just the occasional update that can make the game look like it has soft-locked.
- The game now properly processes timed passes that are targeted behind the LOS.
- Exporting from the league overall stats page now produces formatted HTML rather than CSV. (see note above)
- Exporting individual team data (roster & stats) now produces formatted HTML rather than CSV. (see note above)
- Scroll bars now have slider thumbs.
- Cleaned up the graphics library removing textures that are no longer in use.
- All spreadsheets and lists have been replaced with new code.
- Stats and Roster spreadsheets now have sortable columns. Click the column header to sort. You will know if a column header is sortable if it highlights when you mouse over it.
- Fixed a rare condition with kick offs. If a primary kicker is injured and the replacement kicker kicks the ball out of bounds, but it lands within range of players on his own team, the kicking team would be awarded the ball on the 30 yard line, rather than processing the normal penalty procedures.
- Flipped the game clock display of team names so that the home team is on the bottom. There does seem to be variation on how this is displayed on television depending on league and networks.
- Team News re-enabled.
- Sound mute control now available from all main screens.
- Creating [MOVETO] commands in the PDS now properly default to [NEXTPOINT] rather than [NEARCORNER].
- Added a check to the draft so that it will only deal with players that have never played a league game. A free agent is any player that is not currently on a team regardless of games played. A draft eligible player is any player that is not currently on a team and has never played a league game.
- Manually ending a season (via End Season button on league screen) now properly disables the ability to play the remainder of the seasons games.
- Reduced the volume on all interface component sounds as they were sometimes a bit overwhelming.
- Fake punts and field goals (created from punt/field goal formations) again properly process any yardage gained.
- Corrected a problem with timed passes being wildly overthrown.
- Defensive Presnap commands enabled for Punt & FG Cover plays.
- Defensive plays now have custom zones. All current defensive plays keep their current PDS1.0 generated zones. Now however you can clear those zones and generate new ones for players. Players will cover the zone they're in when given the [ZONE] command. If players are in two zones when they attempt to execute the command (you've created overlapping zones) the player will pick one zone to cover (there is no way to know what one he'll cover on that play). Overlapping zones is fine, but it is suggested you do not place players in the portions of zones that overlap. Moving a zone to a new location is done by dragging and dropping the zone on the field. To resize the zone, drag and drop the bottom right portion of the zone (similar to moving and resizing a window in MS Windows).
- Fixed a bug with uniform textures not loading properly into the 3D game if you start a Quick Sim game and exit out of it before the game can complete.
Thanks
David A. Winter

