Global Glory (v1.00)
Posted: Sat Jan 06, 2007 9:34 am
Introducing Gary Grigsby's World at War - Global Glory (GGWAWGG, or "gog").
About Installation
This mod will hopefully be available on the WarGamer site soon (pending approval?!), but I've jumped the gun and posted it here for the weekend. Matrix doesn't allow posting zip files, so I changed the extension to "txt". I'll remove the attachment when WarGamer is up to date.
If you wish to install, download the file, rename the file by removing the ".txt" at the end, and extract it into your AWD directory. Among other things, this will overwrite your "dat\wawgoldscenario.txt" file (which contains the list of scenarios) in order to add GGWAWGG. The rest of the installation is new files (nothing else overwritten). If you wish, you can copy that file to back it up, or even copy the entire AWD directory and install the mod into the new copy.
** edit ** having tried it, it looks as though my file has been renamed from "GGWAWGG_v1.00.zip.txt" to "<a_bunch_of_garbage>.txt". You can still install by changing the extension to ".zip" and following the remaining instructions above.
Summary of the Mod
This is Total War (1939-1946) with an increased emphasis on oil. It is not intended to be extensively different from AWD.
Highlights of the differences from AWD v1.009:
Play
This has not been play tested. I think that the changes are small enough, and adjustments straightforward enough, that balance is not seriously effected. But I cannot be 100% sure.
I'd love to start a game with anyone interested, and it would be helpful if I received reports of any other games that may take place. Send me a PM and we'll set something up!
I hope that others will find this mod fun and interesting.
About Installation
This mod will hopefully be available on the WarGamer site soon (pending approval?!), but I've jumped the gun and posted it here for the weekend. Matrix doesn't allow posting zip files, so I changed the extension to "txt". I'll remove the attachment when WarGamer is up to date.
If you wish to install, download the file, rename the file by removing the ".txt" at the end, and extract it into your AWD directory. Among other things, this will overwrite your "dat\wawgoldscenario.txt" file (which contains the list of scenarios) in order to add GGWAWGG. The rest of the installation is new files (nothing else overwritten). If you wish, you can copy that file to back it up, or even copy the entire AWD directory and install the mod into the new copy.
** edit ** having tried it, it looks as though my file has been renamed from "GGWAWGG_v1.00.zip.txt" to "<a_bunch_of_garbage>.txt". You can still install by changing the extension to ".zip" and following the remaining instructions above.
Summary of the Mod
This is Total War (1939-1946) with an increased emphasis on oil. It is not intended to be extensively different from AWD.
Highlights of the differences from AWD v1.009:
- German non-military resource consumption (NMRC) of 5 while factory multiplier is 2 (generally until war with USSR), which eliminates the large resource surplus Germany has in the early game. The largest effect is after the end of the Russian resource gift (increased to 7) after Fa1941, which will now be a noticeable hindrance. Germany will need to attack Russia or the Middle East to avoid a resource deficit.
- slightly increased resources in the Middle East (Iraq, Persia)
- added factories in zero population regions (which can only produce supplies or research) to represent historical oil refining capabilities: Transjordan, Persia, Borneo, Sumatra.
- slightly rejiggered the Italians in the Med: -1 transport, +2 militia.
- small adjustment to USA War Readiness. FM (factory multiplier)=2 threshold is reduced to 26 so that FM=2 is generally reached in time for a historical Pearl Harbor (if FM is still 1 then no Japanese player should jump, leading to a "required" ahistorical delay).
- Small adjustment to USSR War Readiness. The per turn increment from 1941 onwards is reduced to 1-2 (instead of 1-4), making events/actions (like E Poland moves) more important relative to the randomness, and allowing a slightly delayed DOW (if the EP moves are lacking) in keeping with new German resource disadvantages for stalling.
- Some changes to Russian factories. +1 in Smolensk, -1 in Moscow, but with a factory started in production in Moscow. Looking to see more railing of industry, since Smolensk will not fall in 1st turn Barbarosa, but will be threatened.
Play
This has not been play tested. I think that the changes are small enough, and adjustments straightforward enough, that balance is not seriously effected. But I cannot be 100% sure.
I'd love to start a game with anyone interested, and it would be helpful if I received reports of any other games that may take place. Send me a PM and we'll set something up!
I hope that others will find this mod fun and interesting.