Several Modding Questions
Posted: Mon Jan 08, 2007 3:15 pm
Thanks in advance for any answers anyone can provide. I've got a general handle on modding this game, but have a few questions:
1. After adding -filesys to the .exe and enabling mods, I noticed my "multiplayer" button is greyed out in-game. Is there a way to play SS:TGS in multiplayer with mods enabled?
2. Ship .def file: Length. In the ship def file, there's a length attribute and a scale attribute. The scale attribute seems to work fine for changing the size of the model, what does length do?
3. Landing Gear. I built a model for the nose landing gear, and it is the correct size compared to my X-Wing model in my modelling program, however in-game it is way too huge. I changed the size attribute in the .def file, but this seems to have no effect.
4. Landing. I noticed when I land at a starbase on a planet, my ship model is partial "sunk" in the runway. Should I raise the model's Y coordinate in my modelling program or is there another way to correct this?
5. Weapon: Barrels. I added two more barrels to the delta cannon for my X-Wing in the X-Wing's ship .def file, is this a cosmetic change or does it affect the weapon's performance? For example, if it's a 100 damage weapon, is that 100 per barrel or 100 regardless?
Also, does this affect the way hit determination is figured?
6. Scientific Notation? In the MOD SDK section it mentions that some numbers are expressed in Scientific Notation, however, the format of the number doesn't seem to be in a scientific notation format. What it looks like to me is hexadecimal. How does this work and can something like "517e3" be replaced with a normal decimal number?
7. Hud-Icon. I've attempted to add .pcx image for the hud icon, but I can't seem to get it to work. Is there a specific size this needs to be in or something I am missing here?
Thanks again, any info would be greatly appreciated.
1. After adding -filesys to the .exe and enabling mods, I noticed my "multiplayer" button is greyed out in-game. Is there a way to play SS:TGS in multiplayer with mods enabled?
2. Ship .def file: Length. In the ship def file, there's a length attribute and a scale attribute. The scale attribute seems to work fine for changing the size of the model, what does length do?
3. Landing Gear. I built a model for the nose landing gear, and it is the correct size compared to my X-Wing model in my modelling program, however in-game it is way too huge. I changed the size attribute in the .def file, but this seems to have no effect.
4. Landing. I noticed when I land at a starbase on a planet, my ship model is partial "sunk" in the runway. Should I raise the model's Y coordinate in my modelling program or is there another way to correct this?
5. Weapon: Barrels. I added two more barrels to the delta cannon for my X-Wing in the X-Wing's ship .def file, is this a cosmetic change or does it affect the weapon's performance? For example, if it's a 100 damage weapon, is that 100 per barrel or 100 regardless?
Also, does this affect the way hit determination is figured?
6. Scientific Notation? In the MOD SDK section it mentions that some numbers are expressed in Scientific Notation, however, the format of the number doesn't seem to be in a scientific notation format. What it looks like to me is hexadecimal. How does this work and can something like "517e3" be replaced with a normal decimal number?
7. Hud-Icon. I've attempted to add .pcx image for the hud icon, but I can't seem to get it to work. Is there a specific size this needs to be in or something I am missing here?
Thanks again, any info would be greatly appreciated.