A few notes from the patch in testing...
Posted: Tue Jan 09, 2007 1:42 am
I thought some of you would be interested in a few of the change notes from the upcoming patch that's currently in testing. Read carefully and enjoy, but note these are just a few excerpts from a longer list and that while in development and testing, everything is still subject to change... [8D] That means no complaining. [;)]
13) CHANGE V1.2.4: Add disease variables to AcwConstants file.
16) FIX V1.2.4: Prefer to retreat to home provinces w/o enemies
24) FIXED: V1.2.4: 6pdr no icon in quick combat?
44) CHANGE V1.2.4: Move supply caissons back behind line.
45a) CHANGED V1.2.4: Filters on City List for Ironworks and Universities.
53) CHANGE V1.2.5: Can now click on names of cities in Cities List to open City Details for the clicked city.
61) CHANGED V1.2.5: When "Advanced Buildings" option is off, USA now gets base 8,000 reinforcements per turn, CSA gets 4,000.
73) FIXED V1.2.5: US/CS have swapped victory songs.
78) CHANGED V1.2.5: Academies now provide more ranks. Each Academy allows:
3 Two-Star Generals
2 Three-Star Generals
1 Four-Star General
Furthermore, it now only requires 7 Academies to obtain a Five-Star general.
The cost of Academies has been increased to 150 Money.
79) CHANGED V1.2.5: Added promotion button to generals' Command Box. Any number of generals may be promoted in a turn this way.
80) CHANGED V1.2.5: Demoted generals now have a 50% chance to resign in protest.
88) CHANGED V1.2.5: No randomly legendary indians/freedmen/british/french
65) CHANGE V1.2.7: Lowered QB damage cap and lowered QB pursuit losses.
83) CHANGE V1.2.7: A brigade with a Medical Attribute now lowers disease losses by 20% for all units directly attached to the same military group or fort; brigades with two Medical Attributes lower disease losses by 40%. This supercedes the old rule under which the Medical Attribute reduced disease losses by 50% only for the brigade with the attribute.
90) CHANGED V1.2.7: Can no longer buy new plantations after emancipation.
94) CHANGE V1.2.7: Training grounds now provide +.2 quality to all newly built units in the same state.
95) CHANGE V1.2.7: March attrition, chance of lowering disposition has been increased from 5% to 6.25%; this chance is now doubled while force-marching to 13%.
95a) CHANGE V1.2.7: Loss from march attrition is now dependent on disposition:
Rebellious: Loss is 10%
Disorganized: Loss is 5%
Low: Loss is 2.5%
Normal: Loss is 1.25%
Inspired: Loss is .83%
Zealous: Loss is .5%
97) CHANGED V1.2.7: Added flags to Overview/Statistics screen and thickened statistics lines.
105) CHANGE V1.3.0: Strategic supply now reduces losses from disease; every level of strategic supply reduces base disease casualties by 5%. Units at zero strategic supply, however, take 50% more casualties from disease.
105a) Disease casualties penalty from swamps increased from 10% to 25%.
105b) Base disease casualties reduced from a Gaussian distribution around 15% to a Gaussian distribution around 11%.
109) NEW FEATURE V1.3.0: PBEM Replay. In PBEM games, after the Movement Phase has been completed, a replay file will be created in the PBEM directory with the following nomenclature: <GAMENAME>_Replay_<TurnNumber>.<sve|rep>. The USA player may load this file, view the replay, and then take his turn in lieu of loading his normal turn file, if he wishes; the CSA player may view this file, but cannot take his turn immediately after viewing this file as the USA player can. When the replay file is loaded, the player will be prompted to choose either the USA or the CSA as the "viewing" player -- a password check will be initiated if players have chosen passwords. Note that the replay file is a PBEM game file, and as such must be loaded from the "Load PBEM" option from the main-screen; attempting to load it in-game will result in an attempt to convert the file to a single-player game format.
110) CHANGE V1.3.0: Infantry attacking other infantry in quick combat now have their damage adjusted closer to the average damage dealt by both units.
111) CHANGE V1.3.0: Added battle history and battle animation replay to statistics screen.
13) CHANGE V1.2.4: Add disease variables to AcwConstants file.
16) FIX V1.2.4: Prefer to retreat to home provinces w/o enemies
24) FIXED: V1.2.4: 6pdr no icon in quick combat?
44) CHANGE V1.2.4: Move supply caissons back behind line.
45a) CHANGED V1.2.4: Filters on City List for Ironworks and Universities.
53) CHANGE V1.2.5: Can now click on names of cities in Cities List to open City Details for the clicked city.
61) CHANGED V1.2.5: When "Advanced Buildings" option is off, USA now gets base 8,000 reinforcements per turn, CSA gets 4,000.
73) FIXED V1.2.5: US/CS have swapped victory songs.
78) CHANGED V1.2.5: Academies now provide more ranks. Each Academy allows:
3 Two-Star Generals
2 Three-Star Generals
1 Four-Star General
Furthermore, it now only requires 7 Academies to obtain a Five-Star general.
The cost of Academies has been increased to 150 Money.
79) CHANGED V1.2.5: Added promotion button to generals' Command Box. Any number of generals may be promoted in a turn this way.
80) CHANGED V1.2.5: Demoted generals now have a 50% chance to resign in protest.
88) CHANGED V1.2.5: No randomly legendary indians/freedmen/british/french
65) CHANGE V1.2.7: Lowered QB damage cap and lowered QB pursuit losses.
83) CHANGE V1.2.7: A brigade with a Medical Attribute now lowers disease losses by 20% for all units directly attached to the same military group or fort; brigades with two Medical Attributes lower disease losses by 40%. This supercedes the old rule under which the Medical Attribute reduced disease losses by 50% only for the brigade with the attribute.
90) CHANGED V1.2.7: Can no longer buy new plantations after emancipation.
94) CHANGE V1.2.7: Training grounds now provide +.2 quality to all newly built units in the same state.
95) CHANGE V1.2.7: March attrition, chance of lowering disposition has been increased from 5% to 6.25%; this chance is now doubled while force-marching to 13%.
95a) CHANGE V1.2.7: Loss from march attrition is now dependent on disposition:
Rebellious: Loss is 10%
Disorganized: Loss is 5%
Low: Loss is 2.5%
Normal: Loss is 1.25%
Inspired: Loss is .83%
Zealous: Loss is .5%
97) CHANGED V1.2.7: Added flags to Overview/Statistics screen and thickened statistics lines.
105) CHANGE V1.3.0: Strategic supply now reduces losses from disease; every level of strategic supply reduces base disease casualties by 5%. Units at zero strategic supply, however, take 50% more casualties from disease.
105a) Disease casualties penalty from swamps increased from 10% to 25%.
105b) Base disease casualties reduced from a Gaussian distribution around 15% to a Gaussian distribution around 11%.
109) NEW FEATURE V1.3.0: PBEM Replay. In PBEM games, after the Movement Phase has been completed, a replay file will be created in the PBEM directory with the following nomenclature: <GAMENAME>_Replay_<TurnNumber>.<sve|rep>. The USA player may load this file, view the replay, and then take his turn in lieu of loading his normal turn file, if he wishes; the CSA player may view this file, but cannot take his turn immediately after viewing this file as the USA player can. When the replay file is loaded, the player will be prompted to choose either the USA or the CSA as the "viewing" player -- a password check will be initiated if players have chosen passwords. Note that the replay file is a PBEM game file, and as such must be loaded from the "Load PBEM" option from the main-screen; attempting to load it in-game will result in an attempt to convert the file to a single-player game format.
110) CHANGE V1.3.0: Infantry attacking other infantry in quick combat now have their damage adjusted closer to the average damage dealt by both units.
111) CHANGE V1.3.0: Added battle history and battle animation replay to statistics screen.