Maneuver, stalemate, fuel and bridges
Posted: Fri Jan 12, 2007 9:44 pm
Well done Panther on getting this game closer to release. Funnily I really wanted this game before COTA and believed that COTA was to be a "nice to have" sideshow to the real release called "Bulge"all those years ago. Wasn't that the plan?
Anyway, I promised a personal order for this game way back then and still plan to come through. But in those years that have passed and seeing the Airborne system develop I'm wondering if indeed, this series is best suited to a static situation such as the Bulge especially when scenarios wont be able to span action at anything greater than the brigade level?
From the look of the "bulge" itself, we know that the extreme of maneuver occured with the Fifth Pz Armee sector towards Bastogne and with Pieper's rag tag under-resourced Kampfgruppe which died around Stoumont and Trois Ponts in the north.
Mud, snow, impassable terrain, inadequate roads and a lack of fuel turned this campaign into a snail's pace for the bulk of the so called "attacking" Army Gruppe B. It led to days to week-long stalemates in the Losheim Gap, at St Vith and in the south (or German left flank where nothing could progress without bridges). It led to the death of any offensive hopes of the Sixth Panzer Armee, ridiculously placed at the rugged north (or German right flank) where total confusion and a breakdown in logistics saw it largely still.
So how will this all translate into BFTB gameplay? What would a typical BFTB senario encompass? How will deception and logistics be modelled?
Thanks,
Adam.
Anyway, I promised a personal order for this game way back then and still plan to come through. But in those years that have passed and seeing the Airborne system develop I'm wondering if indeed, this series is best suited to a static situation such as the Bulge especially when scenarios wont be able to span action at anything greater than the brigade level?
From the look of the "bulge" itself, we know that the extreme of maneuver occured with the Fifth Pz Armee sector towards Bastogne and with Pieper's rag tag under-resourced Kampfgruppe which died around Stoumont and Trois Ponts in the north.
Mud, snow, impassable terrain, inadequate roads and a lack of fuel turned this campaign into a snail's pace for the bulk of the so called "attacking" Army Gruppe B. It led to days to week-long stalemates in the Losheim Gap, at St Vith and in the south (or German left flank where nothing could progress without bridges). It led to the death of any offensive hopes of the Sixth Panzer Armee, ridiculously placed at the rugged north (or German right flank) where total confusion and a breakdown in logistics saw it largely still.
So how will this all translate into BFTB gameplay? What would a typical BFTB senario encompass? How will deception and logistics be modelled?
Thanks,
Adam.