Page 1 of 1

COTA Artillery

Posted: Sat Jan 13, 2007 12:15 am
by Jakerson
This game has most realistic artillery modelings I have ever met in any war-game during my 20 years long war gaming career if we count army training simulators out.

In COTA Artillery is real killer as it was realistically more or less 70% of men casualties come from artillery fire in most of battles. In many games I have been very disappointed about how artillery works but not in COTA.

There is still room for improvements one thing I would like to see that when some company is bombarded heavily it disappears from map and for some time as bombardments cut off all communication lines and disturb them and if you are able to bombard HQ it could render whole regiment or division virtually no able to get orders or carry out them as communication is disturbed until HQ can maneuver away from bombardment and re-establish communication lines. I mean some FOG of war where player (who take role of Brigade or Division Commander) don’t know location of his own troops until communication is established again. This forces player to act like real commander not being able to know exact location of own troops all of time or even enemy.

RE: COTA Artillery

Posted: Sat Jan 13, 2007 12:45 am
by Arjuna
Jakerson,
 
Good point re friendly FOW effects of arty bombardment and suppression. Only problem for us at the moment is the cpu load for modelling friendly FOW. To do this properly we need to maintain a database on friendly units for each unit in the game. That would blow out data, RAM and cpu processing to an unacceptable level - ie game would run very slow.
 
However, we could temporarily increase orders delay on heavily suppressed HQ units. You would still be able to see them but their ability to process orders would be adversely affected.
 
TT3257 - AI - Arty - Increase orders delay for supressed HQs if due to bombardment

RE: COTA Artillery

Posted: Sat Jan 13, 2007 1:52 am
by Deathtreader
ORIGINAL: Arjuna

Jakerson,

Good point re friendly FOW effects of arty bombardment and suppression. Only problem for us at the moment is the cpu load for modelling friendly FOW. To do this properly we need to maintain a database on friendly units for each unit in the game. That would blow out data, RAM and cpu processing to an unacceptable level - ie game would run very slow.

However, we could temporarily increase orders delay on heavily suppressed HQ units. You would still be able to see them but their ability to process orders would be adversely affected.

TT3257 - AI - Arty - Increase orders delay for supressed HQs if due to bombardment

Hi all,

Really interesting idea.......... could it be expanded to include increasing the orders delay for individual units as well?? Especially if the unit is reporting directly to the on-map boss??

Rob.

RE: COTA Artillery

Posted: Sat Jan 13, 2007 10:31 pm
by Arjuna
Yes it could.