Nearly There!!!!!!
Posted: Sat Jan 13, 2007 12:08 pm
Previously, when the game's resolution was altered from the default 1024x768 mode, the backbuffer of the game was internally rendered at 1024x768, then stretched to the new size (and the mouse cursors position was scaled to accomodate the new size for the buttons etc). Whilst this was a way we could allow all resolutions, it wasnt optimal because the text appeared blurry after being stretched. We now move the controls around when the resolution changes, leaving the text at it's original size. This looks much better, and we are able to stretch the map at higher resolutions so it occupies more of the screen.
The resolution issue has taken up most of my time, though there have been a lot of small fixes implemented in the last few weeks. I've added the Surprise warcard action, the last warcard action that needed implementing, so in theory the AI is finished, though I'm sure there will be a few bugs to chase down.
I'll be working with Ian this week, who is finishing off the last of the scenarios in the next few weeks, and then I'll probably begin the mop-up phase, where I add all the small things that have TODO: next to them in the code, as well as some serious testing.
Alex
The resolution issue has taken up most of my time, though there have been a lot of small fixes implemented in the last few weeks. I've added the Surprise warcard action, the last warcard action that needed implementing, so in theory the AI is finished, though I'm sure there will be a few bugs to chase down.
I'll be working with Ian this week, who is finishing off the last of the scenarios in the next few weeks, and then I'll probably begin the mop-up phase, where I add all the small things that have TODO: next to them in the code, as well as some serious testing.
Alex