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starshatter problems
Posted: Sun Jan 14, 2007 2:46 am
by kbbeckwi
I bought the game via download, installed it, and then tried to run it but i continue to get an error message that i cannot understand because i dont speak PC. any suggestions?
RE: starshatter problems
Posted: Sun Jan 14, 2007 12:10 pm
by Marc von Martial
What does the error message say?
RE: starshatter problems
Posted: Sun Jan 14, 2007 9:46 pm
by Badger343rd
A BETTER question is ,if your able/willing to answer the question starting this thread,as an administrator,...why aren't you addressing any of the other questions posed in this support forum?????????????????[&:][&:]
RE: starshatter problems
Posted: Sun Jan 14, 2007 9:49 pm
by Marc von Martial
ORIGINAL: Badger343rd
A BETTER question is ,if your able/willing to answer the question starting this thread,as an administrator,...why aren't you addressing any of the other questions posed in this support forum?????????????????[&:][&:]
Because I just jumped in, I'm not tech support or "know it all", I try to help when I can though. Administrator does not mean I´m knowing every tiny bit of every development or product. As you seen in my "title" I'm the Art Director of the company.
RE: starshatter problems
Posted: Sun Jan 14, 2007 10:06 pm
by Badger343rd
Okie dokie...then WHERE ARE the tech supports then?...And As "Art Director"..where are our WORKING magic 2 graphics plugin programs???[&:]
RE: starshatter problems
Posted: Sun Jan 14, 2007 10:14 pm
by Marc von Martial
ORIGINAL: Badger343rd
Okie dokie...then WHERE ARE the tech supports then?...And As "ART Director"..where are our WORKING magic 2 grapics plugins???[&:]
From what I know John is working on the plugins.
RE: starshatter problems
Posted: Sun Jan 14, 2007 10:27 pm
by Badger343rd
Well here's an Idea....why don't ya take a stroll down the hall over there at matrix ,poke yer head in his office and ask him to come here and give a quicky update/overview on what he plans to address in the way of fixes, and when we can expect the tools to make goodies for this game of yours...hmmm?[;)]
RE: starshatter problems
Posted: Sun Jan 14, 2007 11:24 pm
by Bryax
ORIGINAL: Badger343rd
Well here's an Idea....why don't ya take a stroll down the hall over there at matrix ,poke yer head in his office and ask him to come here and give a quicky update/overview on what he plans to address in the way of fixes, and when we can expect the tools to make goodies for this game of yours...hmmm?[;)]
I have another brilliant idea. Why don't you try to treat the games art director, who clearly has taken alot of time to develop this product, with some respect. A please would be nice too.
RE: starshatter problems
Posted: Sun Jan 14, 2007 11:39 pm
by Badger343rd
OR...EVEN BETTER...the DEV's show some responsibility to their followers and answer/acknowledge some of the umpteen dozen issues posted in this "support forum"...cause CLEARLY ...THEY have taken an EQUAL amount of TIME reporting them...........[;)]
RE: starshatter problems
Posted: Mon Jan 15, 2007 10:47 am
by Marc von Martial
ORIGINAL: Bryax
ORIGINAL: Badger343rd
Well here's an Idea....why don't ya take a stroll down the hall over there at matrix ,poke yer head in his office and ask him to come here and give a quicky update/overview on what he plans to address in the way of fixes, and when we can expect the tools to make goodies for this game of yours...hmmm?[;)]
I have another brilliant idea. Why don't you try to treat the games art director, who clearly has taken alot of time to develop this product, with some respect. A please would be nice too.
I actually do, that's why I reply here to questions that I actually can answer. I was not involved in the development of SS-TGS (except for the box and print assets). Everything else is up to the developer. Believe me, I wish as you that they would be more active here.
RE: starshatter problems
Posted: Mon Jan 15, 2007 2:34 pm
by Moriartie
ORIGINAL: Marc Schwanebeck
I actually do, that's why I reply here to questions that I actually can answer. I was not involved in the development of SS-TGS (except for the box and print assets). Everything else is up to the developer. Believe me, I wish as you that they would be more active here.
There's always the "harshly worded email to milo" option, seeing as he's the only one who can do anything about these innumerable bugs, it makes sense to ensure he is fully aware of them.
