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Bob
Posted: Fri Jan 19, 2007 8:55 pm
by fabertong
Here is ...my dear friends...the discussion thread of the ....Thread vs Thread 3x3 game............all who are interested are welcome.......this is to keep the Thread Holy....and clean from day to day gaming business.......
So It is CHS extended map Nik mod russian fleet kind of game............PDUs on....what else?
RE: Bob
Posted: Fri Jan 19, 2007 9:02 pm
by Speedysteve
Good idea mate..............
Supper is ready now....back in a bit.......
RE: Bob
Posted: Fri Jan 19, 2007 9:46 pm
by BrucePowers
Yes I like this.[:)]
RE: Bob
Posted: Fri Jan 19, 2007 9:51 pm
by BrucePowers
I also like the no submarine commando rule.
RE: Bob
Posted: Fri Jan 19, 2007 9:59 pm
by niceguy2005
Hi bob. [:)]
RE: Bob
Posted: Fri Jan 19, 2007 10:01 pm
by fabertong
ORIGINAL: niceguy2005
Hi bob. [:)]
Now if IIRC from my university days....we should all have a drink...............
RE: Bob
Posted: Fri Jan 19, 2007 10:03 pm
by niceguy2005
ORIGINAL: fabertong
ORIGINAL: niceguy2005
Hi bob. [:)]
Now if IIRC from my university days....we should all have a drink...............
[:D][:D][:D]
Faber is dating himself again. [;)]
RE: Bob
Posted: Fri Jan 19, 2007 10:03 pm
by rtrapasso
First. i'd like to say i am deeply honored that you named this thread for me... [:D] [:'(]
Second, being the contrarian that i am, i will vote NO on the sub commando rule. If it was good enough for the Marauders, it's good enough for me. Also, it keeps folks honest: in truth, IRL bases and places you want to hold should be manned, and if they are not, then someone just might land a sub party and seize it.
RE: Bob
Posted: Fri Jan 19, 2007 10:08 pm
by rtrapasso
OK - how about the rules i proposed earlier:
1. PT rule (no more than 12)
An alternate rule would be that Allied PTs have to spawned in Pearl, West Coast, Panama or Aden and sail to wherever you want - that way you can have as many as you want - if you can get them there...
2. Night bombing rule - this was a request from my IJN foe - i am happy to forgo it. [:'(]
3. Bombardment rule - only in support of troops or for upcoming landings. Note: it would NOT prevent bombardments like those at Guadalcanal (since there were IJA/IJN troops there - and spotting for the ships.)
RE: Bob
Posted: Fri Jan 19, 2007 10:08 pm
by rtrapasso
ORIGINAL: niceguy2005
Hi bob. [:)]
Hello... [:'(]
RE: Bob
Posted: Fri Jan 19, 2007 10:09 pm
by fabertong
OOOh NOO....apart from dating myself...(a reference to age...I hope)....I have a 4 am wake up call ....which gives me a little under 6 hours sleep.....if I was to fall asleep now...........zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
RE: Bob
Posted: Fri Jan 19, 2007 10:10 pm
by fabertong
ORIGINAL: rtrapasso
OK - how about the rules i proposed earlier:
1. PT rule (no more than 12)
An alternate rule would be that Allied PTs have to spawned in Pearl, West Coast, Panama or Aden and sail to wherever you want - that way you can have as many as you want - if you can get them there...
2. Night bombing rule - this was a request from my IJN foe - i am happy to forgo it. [:'(]
3. Bombardment rule - only in support of troops or for upcoming landings. Note: it would NOT prevent bombardments like those at Guadalcanal (since there were IJA/IJN troops there - and spotting for the ships.)
Agree...............
RE: Bob
Posted: Fri Jan 19, 2007 10:14 pm
by fabertong
Ooops...I'm still awake........
A good house rule...I think....asked for by Onime in my game with him....was the troops only move in APs....rule......exceptions being Arty/Tank units....and after mid '44 when the japs may only have a couple of garbage scows left.........It did slow down my advance.....and had a whiff of history about it......but we only played 5 months.....so I don't know it's long term effect....also...not sure about how it would work in CHS............
RE: Bob
Posted: Fri Jan 19, 2007 10:18 pm
by rtrapasso
OK - voting to date (subject to mood swings and excessive alcohol consumption):
1. Sub Commando Raids Allowed?
Faber - YES
Niceguy - NO
Speedy - NO
Bruce - YES
Mike - ?
RT - YES
2. PT Rule (no more than 12/hex)
Faber - YES
Niceguy - YES?
Speedy - YES
Bruce - YES - but prefers alternate rule
Mike - ?
RT - YES
3, Night Bombing Rule (CITY bombing allowed, other (stationary) targets - UNLIMITED night trained units, and up to 24 non-night-trained aircraft (trying to adjust to this number)
Faber - YES
Niceguy - YES
Speedy - ?
Bruce - YES
Mike - ?
RT - YES
4. Naval Bombardment - only if your troops in hex, or if in preparation for a landing.
Faber - YES
Niceguy - NO
Speedy - YES, but... how far in advance prior to landing?
Bruce - ?
Mike - ?
RT - YES
5. AKs not allowed to move troops (except as Last Gasp)
Faber - YES
Niceguy - ?
Speedy - NO - not doable in 44...
Bruce - YES, but Allied evac allowed.
Mike - ?
RT - YES, but Allied evac allowed.
6. Units Limited to HQ Area
Faber - ?
Niceguy - YES, except on defence
Speedy - ?
Bruce - ?
Mike - YES
RT - YES, except on defence
RE: Bob
Posted: Fri Jan 19, 2007 10:20 pm
by fabertong
Sub Commando...........yeah, why not......go for it.................
RE: Bob
Posted: Fri Jan 19, 2007 10:20 pm
by rtrapasso
ORIGINAL: fabertong
Ooops...I'm still awake........
A good house rule...I think....asked for by Onime in my game with him....was the troops only move in APs....rule......exceptions being Arty/Tank units....and after mid '44 when the japs may only have a couple of garbage scows left.........It did slow down my advance.....and had a whiff of history about it......but we only played 5 months.....so I don't know it's long term effect....also...not sure about how it would work in CHS............
Well, there are also LSTs, LSMs, and other invasion type craft that should be allowed to move troops... also, this might depend on the outcome of the sub rule (i still have my fingers crossed...) - but otherwise this is OK with me.
RE: Bob
Posted: Fri Jan 19, 2007 10:22 pm
by rtrapasso
Rather than reposting each vote, i will just modify the original "vote" post, adding or subtracting items and votes.
RE: Bob
Posted: Fri Jan 19, 2007 10:22 pm
by fabertong
ORIGINAL: rtrapasso
ORIGINAL: fabertong
Ooops...I'm still awake........
A good house rule...I think....asked for by Onime in my game with him....was the troops only move in APs....rule......exceptions being Arty/Tank units....and after mid '44 when the japs may only have a couple of garbage scows left.........It did slow down my advance.....and had a whiff of history about it......but we only played 5 months.....so I don't know it's long term effect....also...not sure about how it would work in CHS............
Well, there are also LSTs, LSMs, and other invasion type craft that should be allowed to move troops... also, this might depend on the outcome of the sub rule (i still have my fingers crossed...) - but otherwise this is OK with me.
OOOooops sorry...yes.....all troop carriers designed to be such count as APs....as do subs.........
RE: Bob
Posted: Fri Jan 19, 2007 10:27 pm
by niceguy2005
I'm stealing Bob's post [:'(][;)] and numbering them for reference
1. Sub Commando Raids Allowed?
Faber - ?
Niceguy - ?
Speedy - NO
Bruce - NO
Mike - ?
RT - YES
2. PT Rule (no more than 12/hex)
Faber - YES
Niceguy - ?
Speedy - ?
Bruce - ?
Mike - ?
RT - YES
3. Night Bombing Rule (CITY bombing allowed, other (stationary) targets - UNLIMITED night trained units, and up to 24 non-night-trained aircraft (trying to adjust to this number)
Faber - YES
Niceguy - ?
Speedy - ?
Bruce - ?
Mike - ?
RT - YES
4. Naval Bombardment - only if your troops in hex, or if in preparation for a landing.
Faber - YES
Niceguy - ?
Speedy - ?
Bruce - ?
Mike - ?
RT - YES
My votes are (at my level of understanding of CHS)
1. No 3. Yes (though I don't really understand this) 4. No
2. I find 12 PT boats TFs a bit unrealistic and I prefer 6 boats TFs, but could allow 2 per hex. THat is what I propose, but would vote yes on 2 versus no rule at all.
RE: Bob
Posted: Fri Jan 19, 2007 10:27 pm
by rtrapasso
OK - i've added the proposed HQ restriction rule. i've put down votes as i remember or grasped them - let me know if i am incorrect. There were a couple of rules proposed that i don't recall at the moment.
I'll restate Faber's AP/AK rule as AKs not allowed to carry troops except as last gasp...