
(excuse my French [;)])
This particular memory usage was measured during command input (no AI planning or phase execution) in the second mission of the Russian campaign, around turn 2. But the amount seems pretty stable.
The settings seemed quite reasonable to me : no shadows, 3 men per squad, medium quality, 1024x768 16 bits.
I also noticed the game swapped A LOT when reloading (I mean, first load after game start is sort of quick, but the subsequent ones are a real pain : 3 minutes plus horrible sound stutters as the game swaps like mad).
I have a 2800+ Athlon with 512 MB RAM, A GEForce 6800 GPU with 256 MB DDR and indeed I have some other applications running (which contradicts the readme, ok).
But frankly I find it annoying to have to shut down my antivirus, mailer and data miner software just to play a game - however fun it might be.
Of course I could change my motherboard and buy more RAM, but frankly I suspect a bit of .NET tweaking (from the programmer's side [:)]) could reduce the memory consumption dramatically.
Since I am on it, another minor annoyance is the way the save game function works : type the name, click save, click exit, click exit.
Hitting ESC will only lead you out of the game (if you insist [:)]).
How about implementing the usual <click or type name> then <click save or hit return> usual interface ?
Or at least change the ESC or ENTER key binding so that a few key presses could get the player back to the game (istead of returning to desktop !).

