Torpedo damage
Posted: Fri Mar 30, 2001 1:07 am
One of the odd quirks that i've always noticed about Pacific War was that the torpedo routines never seemed to come off right.
Allegedly to simulate their ability to hit "below the belt" the armor rating of the target ship has its armor rating * (random) when comparing to the warhead strength so that some torps might "penetrate" even though their warhead rating is lower than the armor rating of the ship.
In practice though it does'nt work very well. Case in point, the Historical First Move for the 41 Campaign, Pearl Harbor
Here no less than 112+ torpedo bombers ususally attack and each battleship will take between 10 - 20 torpedo hits, most without sinking. The reason being is that the armor ratings of the battlewagons are so high that more often than not the warheads dont "penetrate" and the ship only incurs a 1% damage point in the process (or maybe a little higher, it seems to vary, but the rules book spec states that any hit that does'nt "penetrate" does only 1% damage.)
Even other ship classes with less armor tend to be overly durable to torp hits, i've seen light cruiser take four or five torps without being crippled much less sunk. I've had to conclude that the game does'nt nearly represent well enough the effects of underwater explosion and the danger of progressive flooding so i tried a little experiment.
I doubled the warhead ratings of all the torps. Is he mad????
yeah. just a little
But in several tests so far, the results have been great. At Pearl Harbor, all eight BB's sank, and the with the Singapore action, Prince of Wales and Repulse have a much harder time of it.
Now as to Pearl Harbor, one would say that was hardly historical given that only two BB's were "lost" permemantly , but it must be remembered that in the "historical" attack, only 40 planes were equiped with torpedoes and then only in the first attack wave.
In Pacific War you get on average over 112** torpedo bombers attacking + the game engine cannot simulate the US docking pattern at Pearl of mooring pairs of battleships side by side thus sheilding several from any form of torpedo attack.
A ship, not even a battleship should'nt be able to reguarly take 15 or more torpedoes and live to tell about it. Not even the Yamato's could do that!
The solution to that is to edit the airgroups of the 1st Carrier Strike force so that all but 40 torpedo bombers are "damaged" for that turn, thus the US player wont find his ships being attacked in harbor by overwhelming numbers of torpedo bombers.
Tests so far have been very positive and airpower is truely the scourage that it was historically. On a side note i also increased the bomb warheads by 1.5 x Here the issue is more in doubt. I think the 1% rule once again makes things a little too durable as you see ships, battleships included shrugging litterally dozens of 500ILB bomb hits without major damage. In the BB's case there could be a case made as most of the moderns were designed with 1000 pounders in mind.
On that issue i'm not so sure of my ground but the tests so far have been positive. Going back to the torpedo issue, of great benefit has been the submarine campaign. More often than not unarmored MC and TK class ships are able to survive two or more torp hits. Now the loss rate has jacked up and the Japanese player has to be much more careful about assigning escorts
Opinions?
Allegedly to simulate their ability to hit "below the belt" the armor rating of the target ship has its armor rating * (random) when comparing to the warhead strength so that some torps might "penetrate" even though their warhead rating is lower than the armor rating of the ship.
In practice though it does'nt work very well. Case in point, the Historical First Move for the 41 Campaign, Pearl Harbor
Here no less than 112+ torpedo bombers ususally attack and each battleship will take between 10 - 20 torpedo hits, most without sinking. The reason being is that the armor ratings of the battlewagons are so high that more often than not the warheads dont "penetrate" and the ship only incurs a 1% damage point in the process (or maybe a little higher, it seems to vary, but the rules book spec states that any hit that does'nt "penetrate" does only 1% damage.)
Even other ship classes with less armor tend to be overly durable to torp hits, i've seen light cruiser take four or five torps without being crippled much less sunk. I've had to conclude that the game does'nt nearly represent well enough the effects of underwater explosion and the danger of progressive flooding so i tried a little experiment.
I doubled the warhead ratings of all the torps. Is he mad????
yeah. just a little
But in several tests so far, the results have been great. At Pearl Harbor, all eight BB's sank, and the with the Singapore action, Prince of Wales and Repulse have a much harder time of it.
Now as to Pearl Harbor, one would say that was hardly historical given that only two BB's were "lost" permemantly , but it must be remembered that in the "historical" attack, only 40 planes were equiped with torpedoes and then only in the first attack wave.
In Pacific War you get on average over 112** torpedo bombers attacking + the game engine cannot simulate the US docking pattern at Pearl of mooring pairs of battleships side by side thus sheilding several from any form of torpedo attack.
A ship, not even a battleship should'nt be able to reguarly take 15 or more torpedoes and live to tell about it. Not even the Yamato's could do that!
The solution to that is to edit the airgroups of the 1st Carrier Strike force so that all but 40 torpedo bombers are "damaged" for that turn, thus the US player wont find his ships being attacked in harbor by overwhelming numbers of torpedo bombers.
Tests so far have been very positive and airpower is truely the scourage that it was historically. On a side note i also increased the bomb warheads by 1.5 x Here the issue is more in doubt. I think the 1% rule once again makes things a little too durable as you see ships, battleships included shrugging litterally dozens of 500ILB bomb hits without major damage. In the BB's case there could be a case made as most of the moderns were designed with 1000 pounders in mind.
On that issue i'm not so sure of my ground but the tests so far have been positive. Going back to the torpedo issue, of great benefit has been the submarine campaign. More often than not unarmored MC and TK class ships are able to survive two or more torp hits. Now the loss rate has jacked up and the Japanese player has to be much more careful about assigning escorts
Opinions?