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Sieges

Posted: Sun Jan 28, 2007 6:54 am
by Rexor
I'm thinking seriously of getting this game. A question: How are sieges handled? If it's a hex-based game, and only one side or the other can occupy a hex (I'm assuming), how are slow, weeks-old sieges handled for the control of a fortified hex?

RE: Sieges

Posted: Sun Jan 28, 2007 4:26 pm
by Moltke71
You must have two forces on opposite sides of the city.  The number of turns before a city starves shows in the info panel.  If one of your forces has siege cannon, they can bombard, reduce fortifications and allow assaults.  Coastal cities cannot be starved out unless you have naval superiority - an abstract factor.

RE: Sieges

Posted: Sun Jan 28, 2007 8:16 pm
by Rexor
I see. Thanks. Also, I notice that neither Halifax nor Quebec have fortifications. Is this intentional? Weren't they very strong historically in fortifications?

Cannon assult

Posted: Thu Mar 15, 2007 2:55 pm
by mmccot
After lumbering 18 cannons from Fort Ticonderoga to Providence; to team up with Du Pointx,and his 18 cannons, I can't seem to attack with those cannons. Both have infantry with them. I was going to merge the cannons with infantry but didn't want to loose readiness. I don't have a seige stance either, so... how does one attack (assault by bombing) with the cannons, to dissrupt, for infantry assault.

Thanks

RE: Cannon assult

Posted: Thu Mar 15, 2007 5:35 pm
by James Ward
ORIGINAL: mmccot

After lumbering 18 cannons from Fort Ticonderoga to Providence; to team up with Du Pointx,and his 18 cannons, I can't seem to attack with those cannons. Both have infantry with them. I was going to merge the cannons with infantry but didn't want to loose readiness. I don't have a seige stance either, so... how does one attack (assault by bombing) with the cannons, to dissrupt, for infantry assault.

Thanks

You need to have heavy cannons and be in Siege Stance. Once in Siege Stance right click on the unit and choose bombard. You can only Siege and Bombard the Special fort hexes, like Ticonderoga. You can't Seige the fortifications that can be built during the game.

RE: Cannon assult

Posted: Thu Mar 15, 2007 7:26 pm
by mmccot
Thanks for the help, I have 24 heavy and 24 light cannons, along with DeKalb's 499 Light Dragoons and 500 Rifleman aimed at Providence (all on attack in the same hex). Provedence is not a fort for the enemy. Am I correct in assuming that if I attack, all armies in the hex, will join in the fray?

Thanks again

RE: Cannon assult

Posted: Thu Mar 15, 2007 7:43 pm
by James Ward
ORIGINAL: mmccot

Thanks for the help, I have 24 heavy and 24 light cannons, along with DeKalb's 499 Light Dragoons and 500 Rifleman aimed at Providence (all on attack in the same hex). Provedence is not a fort for the enemy. Am I correct in assuming that if I attack, all armies in the hex, will join in the fray?

Thanks again

They should. Make sure Reaction is switched on, the button is on the left panel IIRC.
Changing all the army's stances to Attack will help ensure they all join in provided they have enough movement point. You can check that by selecting each army and hovering over Providence and see if the army could attack. If one of your commanders has the Jealous trait the chances of joining are halved. Good luck with the assault!

RE: Cannon assult

Posted: Thu Mar 15, 2007 8:17 pm
by mmccot
Thanks.. Yea, I didn't want to risk it; after all it took months to move the cannons. Whilem Von Knyphhausen is in town with about 2,000 Hessians.

After the surrender at Ft. Washington the Hessians were pelted with 58 killed 100 wounded and Knyphhausen stoped Col. Rall from entering the croweded fort. It would have been a blood bath.