HnM3 AI Adjustments
Posted: Tue Jan 30, 2007 12:17 pm
Tim:
Are you thinking about adding a method to HnM3 to adjust the competativeness of the AI ???
Some simple ways (if it can be coded this way) is to have a slide bar like some other games have which give more or less advantages to the AI versus the human player. One of the things that you might adjust is increasing or decreasing the Command Ratings for the AI or Human player from each particular scenario CR numbers. Another thing you might adjust is increasing or decreasing the weapons "lethality" for either the AI or Human player per the particular scenario.
I suspect you have more and probably better ways to adjust things, but this way as people get more and more proficient in playing the HnM3 game they can make it a greater and greater challenge to win.
Are you thinking about adding a method to HnM3 to adjust the competativeness of the AI ???
Some simple ways (if it can be coded this way) is to have a slide bar like some other games have which give more or less advantages to the AI versus the human player. One of the things that you might adjust is increasing or decreasing the Command Ratings for the AI or Human player from each particular scenario CR numbers. Another thing you might adjust is increasing or decreasing the weapons "lethality" for either the AI or Human player per the particular scenario.
I suspect you have more and probably better ways to adjust things, but this way as people get more and more proficient in playing the HnM3 game they can make it a greater and greater challenge to win.