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Working on Patch III (or not Generals allowed)
Posted: Thu Feb 08, 2007 10:10 pm
by Hard Sarge
first things first, got to get the boys all prettied up and ready for battle
Kind of like this set up
the AOK Beull
(of course, if the move is completed, I see some changes in units is going to be needed)

RE: Working on Patch III (or not Generals allowed)
Posted: Thu Feb 08, 2007 10:11 pm
by Hard Sarge
Oh man, I gonna have to demote that Thomas dude, he grabbed the wrong flag on the way out of the HQ
RE: Working on Patch III (or not Generals allowed)
Posted: Thu Feb 08, 2007 10:51 pm
by Hard Sarge
Okay about ready to begin
AOP Meade looks good and ready for action
AOW Grant and AOK Buell look like they will see action
the rest is duck and hide
with my illgotten gains, I build a School for the dumb and a Training Ground
and let louse the hounds of heckville

RE: Working on Patch III (or not Generals allowed)
Posted: Thu Feb 08, 2007 11:48 pm
by Hard Sarge
my first Victory !!!!!
1 Bde vs 2 Bdes, of course it was nice having about 6 garrison troops to help

RE: Working on Patch III (or not Generals allowed)
Posted: Thu Feb 08, 2007 11:52 pm
by Drex
It even gives you the quality gained, if any. Nice
RE: Working on Patch III (or not Generals allowed)
Posted: Fri Feb 09, 2007 12:15 am
by Hard Sarge
ahh, your starting to see the madness of my way of thinking
RE: Working on Patch III (or not Generals allowed)
Posted: Fri Feb 09, 2007 1:25 am
by Hard Sarge
2nd battle
may of been a good Tactical Idea, but a very bad Strat, as it may end up keep my forces in Kentucky, but I spanked the CSA forces, so it may be worth it

RE: Working on Patch III (or not Generals allowed)
Posted: Fri Feb 09, 2007 6:19 am
by Hard Sarge
AOP Meade wins a nice little battle in Franklin, Kentucky does not mind the big battle that was fought there and later Joins the good guys, AOW Great tries to sneak into Ark during the winter and gets its head handed to it

RE: Working on Patch III (or not Generals allowed)
Posted: Fri Feb 09, 2007 6:20 am
by Hard Sarge
Sedgwick and Sheilds have just joined there Divs, so did not have time to rename them
RE: Working on Patch III (or not Generals allowed)
Posted: Fri Feb 09, 2007 1:31 pm
by General Quarters
I hadn't thought of renaming divisions after their commanders (sorta southern style), but I like that.
RE: Working on Patch III (or not Generals allowed)
Posted: Fri Feb 09, 2007 2:31 pm
by Hard Sarge
Well it gives it a little more "feel" to it
also, I do not like the 1st Div, type thing, I will not remember this or that number, but I know where I got my leaders, so it lets me keep track of things my way
I got 2 new Corps now, so it is time to move them forward and re style my Army of Attack (AOP Meade)
LOL
I did it now, I can see me in a few turns, I will have the AOA Meade and the AOD Todd, and of course, there is always the AOTRAAH McCellan (just in case, the Army of the Run Away And Hide McCellan)
(now I did it)
RE: Working on Patch III (or not Generals allowed)
Posted: Fri Feb 09, 2007 3:35 pm
by Hard Sarge
after a couple of battles, the AOP Meade is shaping up nicely
but it is time to take care of the virus in Kentucky

RE: Working on Patch III (or not Generals allowed)
Posted: Fri Feb 09, 2007 3:40 pm
by Hard Sarge
Which the training and trains are starting to come into line, and AOK Buell is ready to join in
the 1st Ohio and the 1st and 2nd NY should be a big help, the 19th Art is a one shot wonder
the 1st and 2nd NY Corps are in place and sitting at the rail depot, picking up troops, but they are not in the plans as of yet
AOW Grant and AOI Pope are jokes so far, but the 1st Misso should help out Grant

RE: Working on Patch III (or not Generals allowed)
Posted: Fri Feb 09, 2007 4:01 pm
by Drex
Do the experience levels show that way or did you have to type them in?
RE: Working on Patch III (or not Generals allowed)
Posted: Fri Feb 09, 2007 4:10 pm
by Erik Rutins
That's just one of the display preferences, like showing strength, or weapons. You can now also show attributes and special abilties.
RE: Working on Patch III (or not Generals allowed)
Posted: Fri Feb 09, 2007 4:20 pm
by General Quarters
There are little buttons on the army screen (not on the Preferences screen) that say things like "weapons," "quality," "supply," etc.
RE: Working on Patch III (or not Generals allowed)
Posted: Fri Feb 09, 2007 4:20 pm
by Drex
This patch is looking better and better.
RE: Working on Patch III (or not Generals allowed)
Posted: Sat Feb 10, 2007 1:19 am
by Hard Sarge
well, the 2nd NY Corps is moving to the front
(the 1st NY Corps is still being built)
the AOK Buell and AOP Meade have taken half of Tenn
the 1st Ill Cav Div has joined up with AOW Grant (1st Ill Cav, 1st Ohio Cav and the 1st Injaun) so they should be able to start moving next week

RE: Working on Patch III (or not Generals allowed)
Posted: Sat Feb 10, 2007 3:49 am
by christof139
well, the 2nd NY Corps is moving to the front
(the 1st NY Corps is still being built)
NYorkers, always sticking their nose in everything. What are they doing in KAntucky and Tennessee anyways?!!? [&:][X(][8|] Hmmmph. [:@]
Chris
RE: Working on Patch III (or not Generals allowed)
Posted: Sat Feb 10, 2007 10:41 am
by moose1999
Looking at the casualty report from the big battle, the loosing side (CSA) didn't gain any experience.
Is this a general rule - that the losing side in a battle doesn't gain any experience?