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Capship weapons

Posted: Sat Feb 10, 2007 11:38 pm
by Toshiro
[:)]

Hey Just wanted to know if anyone has made a custom capship with just Torp/Missile weapons?
My pc gets stuck(frozen) if I try to cycle through torp/missile weapons.

Are the primary weapons bank slot always a beam/bolt thing?? [&:]

Toshiro

RE: Capship weapons

Posted: Sun Feb 11, 2007 1:52 am
by wdboyd
Salutations,

This is addressed in the games SDK modding documentation located for download on at www.Starshatter.com

Check under Custom Weapon Designs.

There are several categories of weapons:

Primary (Tied to the primary weapon trigger.
beam    (Tied to the primary weapon trigger.
missile   (secondary trigger)
drone    (secondary trigger)

If there are NO primary or beam weapons on a ship design, there will be no such weapons. One can build pretty much what is desired within the limitation of the simulation. One could .def a missile destroyer or such craft. Check out the SDK. [:D]