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Module 1. Scenario 1. Plan by Vance
Posted: Wed Feb 14, 2007 3:14 pm
by Real and Simulated Wars
Blue : 3rd Krad Coy
Purple: Main body
9th Rec HQ
1st AC Coy
2nd AC Coy
Red : 4th Hvy Wpns coy Inf gun
Green : At Platoon
RE: Module 1. Scenario 1. Plan by Vance
Posted: Wed Feb 14, 2007 3:15 pm
by Real and Simulated Wars
First phase:
- Deploy Inf gun overlooking the bridges at Bridgeville, the bridge at
Bendville and the road on the north side of the Red River.
- Next, scout with Krad coy south bank of Red River, move, quickest
route, Aggro and ROF high. Ambush unlikely because of open terrain. Hope
to expose enemy in forrest on north bank and in Bridgeville.
- Main body crosses the Red river at Bendville and moves to the begin of
the forrest on the north bank. Move, quickest route, Aggro and ROF high.
Risk of ambush at Bendville is ignored to keep momentum. If there is
enemy at Bendville Inf Gun can spot and suppress it.

RE: Module 1. Scenario 1. Plan by Vance
Posted: Wed Feb 14, 2007 3:15 pm
by Real and Simulated Wars
Second phase:
- Main body takes Bridgeville, whether a deliberate attack is necessary
depends on what Krad coy spotted, attack supported by Inf Gun.
- Krad coy moves on once Bridgeville is taken.
- AT platoon deploys to protect agains counter attack from the south.

RE: Module 1. Scenario 1. Plan by Vance
Posted: Wed Feb 14, 2007 3:16 pm
by Real and Simulated Wars
Third phase:
- If enemy activity in the north is likely Krad coy scouts the hill in
the north supported by the Inf Gun
- Inf Gun redeploys

RE: Module 1. Scenario 1. Plan by Vance
Posted: Wed Feb 14, 2007 3:17 pm
by Real and Simulated Wars
Fourth phase:
- Main body moves on.
- Krad moves to objective
- Flanks are protected agains counter attacks by AT platoon and Inf Gun.
One weakness of this plan is that it completely ignores Middleville. If
there is an artillery spotter there, I could be in big trouble. But my
assignment is to clear Bridgeville and speed is the essence, so I don't
allocate time and forces to scout Middleville.
