AM vs. PM
Posted: Thu Feb 15, 2007 3:20 am
I am currently in a PBEM game as the Allies in the Bitter Victory Sicily scenario. My opponent has noted that the PM turns do not appear to be dark in this scenario. Thus the air forces of both opponents appear to fly at will whenever they want. Is this more a function of scenario design? Is there anything in the game that calculates the round of turn to approximate time of day and not allow things that normally would not happen like non-night figthers flying in the dark?
I do get that the time of year is July so the days are longer, but there still is a period of darkness too. Assuming that AM is 12:00-11:59 AM and PM is 12:00-11:59 PM there would actually be periods of darkness in both types of turns. Is that how it works or are we missing something?
I do get that the time of year is July so the days are longer, but there still is a period of darkness too. Assuming that AM is 12:00-11:59 AM and PM is 12:00-11:59 PM there would actually be periods of darkness in both types of turns. Is that how it works or are we missing something?