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Terrain Features - Multilevel - SPWAW

Posted: Mon Jun 05, 2000 9:16 pm
by Wild Bill
Having read the earlier post, I wanted to make it clear that most terrain features can now be put on higher levels of terrain.

You can put not only grass, but crops, vineyards, orchards, walls, hedges, bocage and more on any level in SPWAW.

This has never been done before to this extent. You should open the editor in SPWAW and play around with this. We all worked hard to get it in the game.

Wild Bill

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Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

Posted: Mon Jun 05, 2000 9:41 pm
by xopher
Originally posted by Wild Bill:
You can put not only grass, but crops, vineyards, orchards, walls, hedges, bocage and more on any level in SPWAW.
Does the WW2 campaign generator use these new terrain features?

Posted: Mon Jun 05, 2000 9:56 pm
by Wild Bill
Not yet...but we are hoping to change that ...WB


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Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

Posted: Mon Jun 05, 2000 10:09 pm
by Drake666
Just wondering wild bill. Can you guys come up with a way so that multi-hex building would come up in a ordered way. Becouse when you got to click on a hex 100 times to get the building you want it gets to you.

Posted: Tue Jun 06, 2000 12:21 am
by Wild Bill
Tell me about it! Image

And then worse, you've almost become a zombie by clicking for 15 minutes and you click right by the one you want..yes I know!

Image

And yes, we are going to have a program where you can pick your buildings. That is coming...WB
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Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games