Pathfinding, still pretty bad
Posted: Fri Feb 16, 2007 7:22 pm
I'm playing on the second map of the CoI grand campaign as Germans. The Russian tanks just wander around the graveyard and or town until the time runs out. I've watched them do this 3 times while I off the one or two recon units that make it close to my troops. Pretty dull.
I had hopes that the core path finding issues of the original games would actually have been improved. When this came out 8 (!) years ago, this wasn't such a big deal, but it just no longer holds up to the many games that have done a better job of this since (albeit never perfect). Is there no way to leverage the modern processing power of the PC to help the AI 'think' further ahead?
This is the first matrix games I've purchased that I don't feel like I got my money's worth. Am I doing something wrong?
I had hopes that the core path finding issues of the original games would actually have been improved. When this came out 8 (!) years ago, this wasn't such a big deal, but it just no longer holds up to the many games that have done a better job of this since (albeit never perfect). Is there no way to leverage the modern processing power of the PC to help the AI 'think' further ahead?
This is the first matrix games I've purchased that I don't feel like I got my money's worth. Am I doing something wrong?