Real Romanians
Real Romanians mod for CCIII By Luer
Compatibility upgrade to Cross of Iron By CSO SimTek
Luers amazing mod allows you to fight the Russians with the Romanian troops.
Outline
Take the offensive when the War Begins July 2nd 1941, your first objective is the drive to the Dnestr.
Three years of hard fighting will lead you to August 1944 when you are Defending Romania with little or no reserves at your disposal.
Poland '39
Poland'39 Mod for CCIII By 7TPSul
Campaigns by Leaf1971
Compatibility upgrade to Cross of Iron By CSO SimTek
A modification of Cross of Iron to recreate the invasion of Poland in 1939
Play
Poland Mod Campaign1
Poland Mod Campaign2 (maps for the first operation included in this plugin)
Also play the Historic Operations
The Battles of Mokra and Piotrkow
Battle of Warsaw #1
Counterstroke on the Bruza
Battle of Warsaw #2
Who Would Die For Danzig (maps included in this plugin)
Across the Narev
The Partition of Poland
Striking at Lodz
Grossdeutschland Mod
Grossdeutschland mod for CCIII By Dreaded88
Compatibility upgrade to Cross of Iron By CSO SimTek
INTRODUCTION
This mod modifies "Cross of Iron" to allow you to fight the campaign on the Eastern Front as a single unit, the infamous Grossdeutschland. Lead your Battle Group starting as a Regiment in the Barbarossa invasion of 1941, to the bitter end (as a Panzer Korps) at Balga-Kahlholz.
To achieve these ends, extensive modifications to the original game were made. Graphics and sounds were replaced or modified for greater realism. Unit availability is based strictly on what the Grossdeutschland had at it's disposal for the time period and are modelled as close as possible to actual teams, from grenadieres to special tank-hunting groups. Additionally, to improve play against the AI, Soviet teams have been beefed up to 10 men each - Yep, ALL of them - and Soviet armor availablity is increased somewhat over stock RealRed (the data underpinnings of this mod), while German armor availability has been decreased. Infantry survivability and AT capabilities has been increased, so
don't be afraid to rush that KV-1 with your rifle team (just throw smoke first!)
Der Ost Front
Description
Der Ost Front was developed using Real Red as a starting point. Many areas of DOF are moderations to the changes that Real Red made to cc3. For example, Tanks get "tracked" less often than in RR but more often than standard cc3. Similarly the effectiveness of "HE" ammunition is in between that of Real Red and original cc3. There are new graphics added, some from PJ2, Englander, WF and others.
DOF has an balanced mix of historical accurracy and playability.
DOF was primarily designed for those who wants to play big campaigns against their favorite human opponent. DOF has campaign operations for both multiplayer (Z00-Z43) and single player (X00-X40) campaigns.
All DOF operations are based on actual historical operations fought in different seasons of world war 2. The 41 DOF campaign operations use 115 maps including all the original CC3 maps. 36 operations are attacked both ways on 18 map sets. DOF Campaign OPs are ALL 15day, 5 map Operations. In a DOF style campaign I recently finished playing against a friend, there were over 9,000 dead and wounded and over 400 tanks destroyed in the combined German and Russian losses.
Comparitive Historical accuracy in availabilities
Much testing has been done on the effects of the the numbers that determine unit availabilities. Also much research on historical numbers. DOF has the most historically accurate comparitive tank availabilities of any east front mod yet. Availabilities for the super tanks are low. For example, there are 3 TIGER 1s available, an SS Tiger 1, a Wehrmacht Tiger 1 and a Wehrmacht Kommand Tiger 1. They are all set on the lowest availability level(1). The SS Tiger starts in winter 1943, the Wehrmacht in Spring 1943 and the Kommand Tiger at Kursk in summer 1943.
NEW GUNS
There are 2 models of Russian 76.2mm ATG (F22 and ZiS3). There are 5 German infantry field support guns also useful for AT defence (7.5cmIG, 15cm IG, 10.5cm leFH, 12.8cm K40, and the 15cm sFH/43). The Russians also have the 107mm 1910/1930 field gun along with the 122mm and 152mm field guns.
THE TANKS
There are 6 T34s; obr.40, obr.41, obr.42, obr.43, T34/85 and OT.
There are 6 models of PzKpfw IV (D,F,F2.G.H and J)
Also 6 models of PzKpfw III (G,H,J,L,N and the FT)
There are 2 models of the Tiger 1, "E" and "H/E"
(the "H/E" is used exclusively for the Kommand Tiger1)
There are all 3 models of Panther (D, A and G)
All these different models are distinguishable by their graphics
REFITTING
DOF has a few Novel ideas in it, like being able to upgrade your Snipers into Group/Platoon Leaders. Mortar teams can upgrade to either halftracks or AntiTank and field guns. Greater flexibility when refitting units is a major feature of DOF. Not only can you upgrade units, but you can often downgrade them to a cheaper unit when requisition points are low. You will be able to spend every last point. The Russians even have a 1 dollar man lol.
SOUNDS
Probably the best part of DOF is the sound mod. CC3 has never sounded so good. All automatic weapons now have sounds that correspond with the number of rounds actually fired. When a machinegun fires 5 rounds, you will actually hear 5 rounds. Most AT guns not only have quicker loading times than tank guns, but have their own distinctive sound. Yep, you bet! You will know, by the sound, if its a Russian 76mm ATG or IG that is firing from the woods and that its not a T34's or KV's 76 gun. Likewise, you will know that its a 88Flack or PaK43 AT gun and not a Tiger, Jagdpanther or Elefant. But, Aha, the Nashorn's 88, being open topped, sounds like the 88Flack and PaK43! The same can be said for the German 7.5cm and 5cm calibres. The Panther's L/70 gun has a sound distinct from all other German 7.5cm guns.
ArmeeGruppeSud (
sjleitch@iinet.net.au)
New Campaigns for Der Ost Front
Grand Campaign (maps included in this plugin to play the first operation)
A Last Hurrah
Achtung Panzer!
Barbarossa!
Citadel
Drive on Stalingrad
Enemy at the Gates
Hammer and Anvil
Korsun Pocket
Napoleon's Footsteps
Ravaging the Bear
Reich on the Rocks
Revenge of the Bear
Stemming the Tide
Third Kharkov
The default Campaign Operations (X00-X41) can be used for both single and multiplayer.
Recommended playing conditions.
For Multiplayer, play timed battle set for 20 minutes.
For Singleplayer, play timed battle set for 12 minutes.
any questions on this modswap plugin file should be directed to
arew@csogroup.org
Poland
Poland'39 Mod for CCIII By 7TPSul
Campaigns by Leaf1971
Compatibility upgrade to Cross of Iron By CSO SimTek
A modification of Cross of Iron to recreate the invasion of Poland in 1939
Play
Poland Mod Campaign1
Poland Mod Campaign2 (maps for the first operation included in this plugin)
Also play the Historic Operations
The Battles of Mokra and Piotrkow
Battle of Warsaw #1
Counterstroke on the Bruza
Battle of Warsaw #2
Who Would Die For Danzig (maps included in this plugin)
Across the Narev
The Partition of Poland
Striking at Lodz
Great War
Great War mod by Tim including Campaign by Diegrinder
------------------------------------------------
Upgrade conversion to Cross of Iron by CSO SimTek 2007
You must have Cross of Iron Installed
Ok a few notes etc. about the mod!
Firstly the game is a mod and therefore imperfect.
The Russian Front videos still run.
I haven't worked out how to change the commanders names (yet) and a few
of the dates are wrong.
The ranks are not correct for all the teams (can't be changed!).
The Allies can speak either French or English. Press F8 to change the
language. Its up to you what language they speak.
Germans speak either German or English – no Turkish voices yet. Hopefully
they will follow.
The Russian Front Battles, Operations and Campaigns will show up in the
historical game choices. I will replace these in due to time. It will take a while
and I hope you will make some. If you make any using either original or new
maps please send them to me (preferably with a readme file of what the
battle/op/campaign is about)
In the meantime there will be a few custom scenarios available.
All custom
scenarios should be placed in the folder Program Files/ Microsoft
Games/Close Combat III/Games/Battles
You can also make your own.
In an attempt at historical accuracy and in order that all the nations get one
slot at least I have limited the teams as follows:-
Allied Central Powers
Year Season Country Country
1914 Autumn British German
Winter French German
1915 Spring/Summer Australian Turkish
Autumn British German
Winter French German
1916 Spring French German
Summer British German
Autumn Australian German
Winter Belgian German
1917 Spring Canadian German
Summer French German
Autumn British/Australian/Canadian German
Winter USA German
1918 Spring British/Australian German
Summer British/Australian Palestine Turkish
Autumn British/Australian/Canadian/French/USA German
If you don't want tanks showing up in 1914 always click 'restrict teams to
historical accuracy ' when creating the scenarios.
The mortars have a minimum range. Keep them at the back otherwise they
can't fire. Artillery does not have a minimum range as its possible to call a
barrage down on your own head!
The requisiton points cannot be easily altered and therefore some of the
teams are too high in my opinion (e.g. mortars) but on the other hand mortars
were important and did a lot of damage in WW1.
You not necessarily need any of the custom made WW1 maps to play the
mod. However you do add to the feel and some of the customs scenarios
produced will need them. A read me will be included to let you know which.
That's all I can think of for now! I dare say more items will crop up as the
game is played. Please post to the forum with any queries. You can also e
mail me but posting to the forum gets a quicker and more varied response.
Others may know something I don't! (hard to believe I know...).
Credits : Diggin' Robat for data and inspiration, Fish for maps, some gadget
graphics and more inspiration! Dreaded88 for allowing us to use bits of the
1940 mod and editing tools, FUTURE for his A7V graphic (used the grey one
in the end mate- hope to add the camo ones later), Pops for maps TinTin for
editing tools, Manu for French army info, Ron Gretz and Cathartes for editing
help, Damon and Stevo for maps and info and TODave for the sound editor.
Atomic and Microsoft for producing such a great game in the first place. My
wife Jo and little girl Ellie for hours spent at the computer, in museums and
holidays on The Somme! If I have missed anyone sorry and please let me
know so I can add you.
This mod is not produced or supported by Atomic or Microsoft and nobody
(including me) takes any responsibility for your use of it. It is NOT to be sold
or used for any profit making purposes and it is distributed freely.
Finally I hope you enjoy the mod and the website- any suggestions for
improvements etc please let me know.
Cheers
Tim
Bob : I wanted to see a war fought so badly!
Blackadder : Well you come to the right place, a war hasn't been fought this
badly since Olaf the hairy ordered 5,000 battle helmets with the horns on the
inside!
any problems regarding the plugin:
arew@csogroup.org