Best Allied Aircraft for V 2.3
Posted: Wed Feb 06, 2002 9:57 am
The ratings of the aircraft in Pacific War have changed considerably since the original version, and therefore, strategies for aircraft production also need to be revised. I thought I would put my notes and advice before the public. I have focused primarily on the early decisions, since later the Allies have plenty of production capacity and don't have to make trade-offs.
Fighters: the increase of the P-40E's range to 4 makes it hands down the best Allied fighter at the beginning of the game. Two factories should be set to produce F4F Wildcats so that the Allied carriers have something to work with, and then every other fighter and fighter-bomber factory should produce P-40E Warhawks. It will take a couple of months for the numbers you want, but a squadron of experienced P-40E's can cause grief to the sons of the Emperor on land, sea, or air. I personally think that when the P-38F Lightning becomes available, it should be ignored: it's more expensive and it's not a fighter-bomber. But when the F4U Corsair comes on line, throw caution to the winds. Make lots, and equip every squadron you can. (Note that in Ver. 2.3, the Corsair is slightly superior to the F6F Hellcat, the reverse of the situation in the original game.) One final observation: the F8F Bearcat is a great plane, but by the time it comes along, a competent Allied commander will already have won the war. <img src="wink.gif" border="0">
For dive-bombers, the aircraft of choice is still the SBD Dauntless. The SB2U Vindactor is as capable at bombing and only half as expensive, but against fighters the Vindactor gets slaughtered. Also, the Allies rarely encounter a shortage of reserve dive-bombers; there aren't enough squadrons at the beginning of the war.
The subject of torpedo bombers brings up a bug which I haven't seen reported yet. The computer switches the American torpedo bomber factory to TBF Avengers immediately at the beginning of Campaign 41. Oh, if only it were so. The sad truth is that the factory "hangs fire" for months--the "*" next to production doesn't go away until the first squadrons start appearing, usually around the end of April. Set the American factory to Devastators. They aren't much good, but they're better than the nothing you get otherwise. The British factory in Calcutta has an interesting choice: it starts out producing Swordfish, but the Vildebeast is a slightly better airplane. The question is whether it's enough of an improvement to justify losing a month's production.
Medium bombers or "tac-bombers" is where the Allied player has to make some tough decisions. The best early bomber is the B-25 Mitchell, which its range of 5 and bombload of 30. Some players prefer to make nothing but Mitchells. But the Mitchell isn't available for several turns. I prefer a more varied mix: some Mitchells, but also the A-20 Havoc for its excellent performance against enemy fighters, the Wellington for its outstanding range, and above all the Beaufort. You see, the Beaufort, and later the Beaufighter as well, has one great advantage which does not show up in the docs: it does NOT have to be assigned the "Naval Interdiction" mission to attack enemy ships. These are the planes to use when your airbase is in range of a staging area for Japanese shipping. Especially, squadrons in South-West China can often reap a gratifying harvest. On the other hand, when you're defending a base and expecting Japanese carriers to show up, the plane to use is the A-20 Havoc set to Naval Interdiction, and escorted by P-40E's.
Heavy Bombers: WHAT DO YOU MEAN, THE B-17'S RANGE IS ONLY 6?!? Well, that definitely means the B-24 should be produced with both factories when it becomes available. But get some B-29's when you can; its bomb load and range make it well worth the extra expense.
Fighters: the increase of the P-40E's range to 4 makes it hands down the best Allied fighter at the beginning of the game. Two factories should be set to produce F4F Wildcats so that the Allied carriers have something to work with, and then every other fighter and fighter-bomber factory should produce P-40E Warhawks. It will take a couple of months for the numbers you want, but a squadron of experienced P-40E's can cause grief to the sons of the Emperor on land, sea, or air. I personally think that when the P-38F Lightning becomes available, it should be ignored: it's more expensive and it's not a fighter-bomber. But when the F4U Corsair comes on line, throw caution to the winds. Make lots, and equip every squadron you can. (Note that in Ver. 2.3, the Corsair is slightly superior to the F6F Hellcat, the reverse of the situation in the original game.) One final observation: the F8F Bearcat is a great plane, but by the time it comes along, a competent Allied commander will already have won the war. <img src="wink.gif" border="0">
For dive-bombers, the aircraft of choice is still the SBD Dauntless. The SB2U Vindactor is as capable at bombing and only half as expensive, but against fighters the Vindactor gets slaughtered. Also, the Allies rarely encounter a shortage of reserve dive-bombers; there aren't enough squadrons at the beginning of the war.
The subject of torpedo bombers brings up a bug which I haven't seen reported yet. The computer switches the American torpedo bomber factory to TBF Avengers immediately at the beginning of Campaign 41. Oh, if only it were so. The sad truth is that the factory "hangs fire" for months--the "*" next to production doesn't go away until the first squadrons start appearing, usually around the end of April. Set the American factory to Devastators. They aren't much good, but they're better than the nothing you get otherwise. The British factory in Calcutta has an interesting choice: it starts out producing Swordfish, but the Vildebeast is a slightly better airplane. The question is whether it's enough of an improvement to justify losing a month's production.
Medium bombers or "tac-bombers" is where the Allied player has to make some tough decisions. The best early bomber is the B-25 Mitchell, which its range of 5 and bombload of 30. Some players prefer to make nothing but Mitchells. But the Mitchell isn't available for several turns. I prefer a more varied mix: some Mitchells, but also the A-20 Havoc for its excellent performance against enemy fighters, the Wellington for its outstanding range, and above all the Beaufort. You see, the Beaufort, and later the Beaufighter as well, has one great advantage which does not show up in the docs: it does NOT have to be assigned the "Naval Interdiction" mission to attack enemy ships. These are the planes to use when your airbase is in range of a staging area for Japanese shipping. Especially, squadrons in South-West China can often reap a gratifying harvest. On the other hand, when you're defending a base and expecting Japanese carriers to show up, the plane to use is the A-20 Havoc set to Naval Interdiction, and escorted by P-40E's.
Heavy Bombers: WHAT DO YOU MEAN, THE B-17'S RANGE IS ONLY 6?!? Well, that definitely means the B-24 should be produced with both factories when it becomes available. But get some B-29's when you can; its bomb load and range make it well worth the extra expense.