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Magic & Poly limit?

Posted: Mon Feb 26, 2007 12:28 am
by AncientAngel
I was trying port my SDF-1 into magic and was having a hell of a time doing so. Its only 10K polys and 50% of the time my Magic locks up and does not respond anymore. Magic 2.0 seems to handle it better but I can only zoom in sofar on the model then it just disappears. But I can never zoom in close enough to even attempt to DEF in cords.

Any thoughts?

RE: Magic & Poly limit?

Posted: Mon Feb 26, 2007 2:43 am
by Toshiro
HI
 
I think you can add multiple mag files if your whole model is too big.  In Damo's B5 mod several models were made that way.
Example:
 
SHIP
//
name:          E_Warlock
display_name:  E_Warlock
class:         Battleship
//
//
beauty:       "beauty.pcx"
//
//
detail_0:   "CUBE.mag"
feature_0:  100
//
//
detail_1:   "MainLow.mag"
detail_1:   "MainG.mag"
detail_1:   "MainG2.mag"
feature_1:  45
//
//
detail_2:   "MainMed.mag"
detail_2:   "MainG.mag"
detail_2:   "MainG2.mag"
detail_2:   "Name.mag"
feature_2:  10
//
//
detail_3:   "Main.mag"
detail_3:   "MainG.mag"
detail_3:   "MainG2.mag"
detail_3:   "Name.mag"
detail_3:   "Flood.mag"
feature_3:  7
//

I think that it might be the only way.  Magic 2 doesn't have working co-ordinate I don't think.
 
BTW I like your BSG frigate.  As we are trying to get a BSG Mod going, would you care to join us?
Or would you care to allow us to use your frigate model?? 
 
Thanks
 
Toshiro

RE: Magic & Poly limit?

Posted: Mon Feb 26, 2007 2:53 am
by AncientAngel
you guys are more than free to use the Parnassus. I am trying to get back into Mod'ing again but with Magic choaking on the SDF-1 it is giving me second thoughts.
Image

would love to get this one in-game as well.
Image

RE: Magic & Poly limit?

Posted: Mon Feb 26, 2007 4:10 am
by wdboyd
Toshiro is on the right track.  Below is an excerpt from the games Carrier Orion.
It uses three seperate .mag files to represent the craft in the simulation. Individually, they probably don't put as much strain on magic.
 
detail_0:   "Orion0z.mag"
feature_0:  1000
detail_1:   "Orion1z.mag"
feature_1:  40
detail_2:   "Orion2z.mag"
feature_2:  25
 
I suggest you experiment with such a technique with your ship. [:)]

RE: Magic & Poly limit?

Posted: Mon Feb 26, 2007 9:37 am
by seon
hmmm by mag-ing it could he be able to make the sdf transform? like the veritechs changing modes between fighter,guardian and battloid modes?

RE: Magic & Poly limit?

Posted: Mon Feb 26, 2007 1:22 pm
by seon
I just got an ideam for the macross mod:
 
In order to make the fighter changing modes we could use the landing gear script to add an animation for transforming the fighter through the 3 modes. Think about it.Pressing 'G' in the original game it runs a script to lower landing gear. Now imagine if we had a macross mod where pressing 'B', 'G', 'F' would change through the three modes. Think that could be done? I just got that idea while I was stuck in traffic. Who said traffic isnt any good ?[:'(]

RE: Magic & Poly limit?

Posted: Mon Feb 26, 2007 6:41 pm
by wdboyd
You know... using the gear animation capabilities is a good idea. One could have almost anything move up, down or to the side upon pressing "G".

It would just be cosmetic though.

How would one have, say... a missile launch pod, drop down. How would the missiles be lauched only when the pod is deployed down? [&:]

RE: Magic & Poly limit?

Posted: Mon Feb 26, 2007 6:57 pm
by seon
Hmmmm..im  not talking about substituting the g function but merely replicating it!As for the missile lanchpod ...i dont think it can be done.but the mode transition is prolly doable

RE: Magic & Poly limit?

Posted: Mon Feb 26, 2007 7:17 pm
by wdboyd
If you find away to do it without using "G", let me know.

RE: Magic & Poly limit?

Posted: Mon Feb 26, 2007 7:31 pm
by seon
well i  havent programmed anything for over 4 years
but the main idea is to find the script that runs the gears animation and clone it with another button. hmmm well im not sure i wanna get into thi :P

RE: Magic & Poly limit?

Posted: Mon Feb 26, 2007 7:34 pm
by wdboyd
Yea... it's dark magic. [:D]

RE: Magic & Poly limit?

Posted: Mon Feb 26, 2007 9:59 pm
by AncientAngel
Yeah, I have already thought about the using the landing Gear to simulate transforming the Mech. Just can't do it with the current Gear Set up. However, you can DEF the legs and arms in as turrets to give them some realism in movement.