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update?
Posted: Fri Mar 02, 2007 5:31 pm
by freeboy
ok,
A. cannot get the Matrix site to download? alterantes?
B. Where is the graphics updat that so many use and why sas it not in the patch?
RE: update?
Posted: Fri Mar 02, 2007 5:34 pm
by wolflars
had same problem...3rd time was the charm...maybe its busy????
RE: update?
Posted: Fri Mar 02, 2007 5:49 pm
by freeboy
20 no connects I often go elseware if possible.
Anyone know about the graphics update? I think it was at a linked site, will look now.
RE: update?
Posted: Fri Mar 02, 2007 8:42 pm
by Boonierat
ORIGINAL: freeboy
20 no connects I often go elseware if possible.
Anyone know about the graphics update? I think it was at a linked site, will look now.
Not sure what graphic update you're talking about FB [&:] The graphics were updated with the release of TOAW III last year but this patch didn't bring anything new graphic-wise afaik, except the artillery ranges.
RE: update?
Posted: Fri Mar 02, 2007 10:41 pm
by freeboy
see the aars, LArry fa has an updated much nicer gfx.. I did find that but no patch
RE: update?
Posted: Fri Mar 02, 2007 10:47 pm
by David Heath
Hi
Do you have a link to Larry fa AARs.
David
RE: update?
Posted: Fri Mar 02, 2007 11:17 pm
by larryfulkerson
Here's the graphics mode I'm using. I've had it for about 18 months now and like it more than another graphics set. It's got a blue anchor for ports, a red airplane for airports, crosshatched railroads, dashed red lines for broken rails and more. If you're not a member of gamesquad and can't download it from here:
http://www.gamesquad.com/forums/downloa ... le&id=1125
then just send me an email and I'll send it to you via email reply. larryfulkerson2002 (at) yahoo ( dot ) com
enjoy.
EDIT: sample picture below:

RE: update?
Posted: Fri Mar 02, 2007 11:20 pm
by freeboy
David, see AAR above sorry to be so cryptic, still unable to download? any thoughts?
Larry I sent a pm with my email thanks .. the ones I downloaded where not so pretty!.. I vote for this pack to be made the standard! [&o]
RE: update?
Posted: Sat Mar 03, 2007 1:16 am
by freeboy
Sill unable to get p[atch, justtimes out.. goingon fifty tries now!
RE: update?
Posted: Sat Mar 03, 2007 1:24 am
by ralphtricky
ORIGINAL: freeboy
Sill unable to get p[atch, justtimes out.. goingon fifty tries now!
Is that from the FTP sire or the member's area link? Someone said that going through the member's area is faster.
RE: update?
Posted: Sat Mar 03, 2007 2:24 am
by cdbeck
Not to be too uber newb... I am just about to buy the game and I downloaded larry's Mod, how do I go about using it? Do I put it into a mod folder and then activate it in game, or do I overwrite the old stuff?
BTW, freeboy, I just dl'ed the patch and it worked fine. I did it from the normal download page from the game's main page. Do I need to apply .17 first?
Son of Montfort
RE: update?
Posted: Sat Mar 03, 2007 3:15 am
by JAMiAM
ORIGINAL: Son_of_Montfort
Not to be too uber newb... I am just about to buy the game and I downloaded larry's Mod, how do I go about using it? Do I put it into a mod folder and then activate it in game, or do I overwrite the old stuff?
Well...the first step is to go ahead and buy it...[;)]
Of course, if you've already bought it, and there is some miscommunication above, then a hearty "Thanks" is in order.
After that tedious stuff like buying and installing it is all said and done, then you would put the files that are in the mod, into your Graphics folder, overwriting the old stuff. You may want to make a backup copy of the Graphics folder beefore you do that though.
ORIGINAL: Son_of_Montfort
BTW, freeboy, I just dl'ed the patch and it worked fine. I did it from the normal download page from the game's main page. Do I need to apply .17 first?
No. All TOAW III patches are cumulative, and contain all material released in the older patches. That way, you only ever have to worry about having the most recent patch, and not about what convoluted order they may need to be applied in.
Best regards, and enjoy your game!
RE: update?
Posted: Sat Mar 03, 2007 3:37 am
by larryfulkerson
ORIGINAL: JAMiAM
After that tedious stuff like buying and installing it is all said and done, then you would put the files that are in the mod, into your Graphics folder, overwriting the old stuff. You may want to make a backup copy of the Graphics folder beefore you do that though.
All the files in the "Graphics mod.zip" file are those files I copied into a zip file FROM MY "altgraphics" folder. So I'm assuming that one only needs drop all those mod files into the "altgraphics" folder. No change to the Graphics folder need be made is my understanding.
RE: update?
Posted: Sat Mar 03, 2007 4:23 am
by JAMiAM
ORIGINAL: larryfulkerson
ORIGINAL: JAMiAM
After that tedious stuff like buying and installing it is all said and done, then you would put the files that are in the mod, into your Graphics folder, overwriting the old stuff. You may want to make a backup copy of the Graphics folder beefore you do that though.
All the files in the "Graphics mod.zip" file are those files I copied into a zip file FROM MY "altgraphics" folder. So I'm assuming that one only needs drop all those mod files into the "altgraphics" folder. No change to the Graphics folder need be made is my understanding.
Larry's correct on this. I keep forgetting about that, since I'm such an old stick in the mud, and prefer unmodded graphics. The altgraphics folder is searched first, so any of the graphics files in there will override those in the regular Graphics folder. Gives you an easy way to mix and match, if you are so inclined.
RE: update?
Posted: Sat Mar 03, 2007 5:23 am
by Veers
Ok, I'm a nice guy. I like what you guys have done for the game, and I like the crop circles...but, couldn't they have been drawn like hezes, instead of circles?
It's just my opinion, but that would seem to be a little clearer...
RE: update?
Posted: Sat Mar 03, 2007 6:00 am
by Veers
AHA! The editor worked, first try!!

One question. After I had editted and exported my eqp file, I then loaded up my scenario in the editor and it said 'your are using the wrong .eqp file'. I pressed ok and then it continued to load up, showing my editted database...should that happen?
RE: update?
Posted: Sat Mar 03, 2007 2:40 pm
by ralphtricky
ORIGINAL: Veers
AHA! The editor worked, first try!!

One question. After I had editted and exported my eqp file, I then loaded up my scenario in the editor and it said 'your are using the wrong .eqp file'. I pressed ok and then it continued to load up, showing my editted database...should that happen?
Yes, the lile that you loaded isn't the same one that you saved with last time<g>
RE: update?
Posted: Sat Mar 03, 2007 2:41 pm
by ralphtricky
ORIGINAL: Veers
Ok, I'm a nice guy. I like what you guys have done for the game, and I like the crop circles...but, couldn't they have been drawn like hezes, instead of circles?
It's just my opinion, but that would seem to be a little clearer...
Yes, but turn off the hex grid and add in escarpments, etc. and it gets muddier. I thought the hex version would be more accurate, but look at lot more 'gamey'.
RE: update?
Posted: Sat Mar 03, 2007 2:46 pm
by ralphtricky
ORIGINAL: Veers
Ok, I'm a nice guy. I like what you guys have done for the game, and I like the crop circles...but, couldn't they have been drawn like hezes, instead of circles?
It's just my opinion, but that would seem to be a little clearer...
Thanks for the picture, BTW. I didn't notice that the circle was off-center. I'll fix that for the next patch.
RE: update?
Posted: Sat Mar 03, 2007 3:42 pm
by Veers
Ralph,
RE Error message: Thanks for the elxplination, mate.
RE Crop Hexes: Makes sense.
RE Off-centre: Yeah, I uh...actually didn't really spot that...[8D] SO, good catch.
