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In Fite,>?

Posted: Mon Mar 12, 2007 1:01 am
by freeboy
Is there a downside to disbanding troops that are to be withdrawn?

RE: In Fite,>?

Posted: Mon Mar 12, 2007 1:11 am
by Veers
Well, if FitE is like most games, disbanding troops that are to be withdrawn is probably against the house rules. I haven't played the scenario, however, so someone with more experience playing it will likely give you a more accurate answer.

RE: In Fite,>?

Posted: Mon Mar 12, 2007 4:00 am
by freeboy
Good call, I did not get his approval, so I just am using them as fast as I can before the mighty 10th Panzer gets pulled back!

RE: In Fite,>?

Posted: Mon Mar 12, 2007 4:24 am
by Veers
Well, read the scenario briefing. It should mention whether or not units can be disbanded.

RE: In Fite,>?

Posted: Mon Mar 12, 2007 5:05 am
by freeboy
I do not recall anything.. but it makes sense that the designers do not want you to "cheat" many small tweeks are going into the next game , allowing the german player much greater flexibility, no changes to the oob stock game jsut house rules changes.. some for S side too.
thanks

RE: In Fite,>?

Posted: Mon Mar 12, 2007 9:28 am
by Monkeys Brain
ORIGINAL: freeboy

Good call, I did not get his approval, so I just am using them as fast as I can before the mighty 10th Panzer gets pulled back!

yes it would be cheat to disband those units that were supposed to pull out. I just suggest them to use them as agressively as you can hehe and not look at their losses

RE: In Fite,>?

Posted: Mon Mar 12, 2007 9:46 am
by Telumar
ORIGINAL: Monkeys Brain
ORIGINAL: freeboy

Good call, I did not get his approval, so I just am using them as fast as I can before the mighty 10th Panzer gets pulled back!

yes it would be cheat to disband those units that were supposed to pull out. I just suggest them to use them as agressively as you can hehe and not look at their losses

Haha [:D] and even that is some kind of gamey, think of reality! [:D]


HQ, 10.Panzer Division, 10.Mai 1942, somewhere in Russia

Stabs-Gefreiter Schulz (happily cheering): "General von Meyer, we have orders to France!!"
General von Meyer (angryily shouting): "Do you want to take me for a fool, volunteering for the penal battalion, Schulz?!??!Do you really think this is good news?!"
Stabs-Gefreiter Schulz (speachless): ??
Oberst Müller, 1a: "He's a noob, Sir."

RE: In Fite,>?

Posted: Mon Mar 12, 2007 10:49 am
by Monkeys Brain
ORIGINAL: Telumar
ORIGINAL: Monkeys Brain
ORIGINAL: freeboy

Good call, I did not get his approval, so I just am using them as fast as I can before the mighty 10th Panzer gets pulled back!

yes it would be cheat to disband those units that were supposed to pull out. I just suggest them to use them as agressively as you can hehe and not look at their losses

Haha [:D] and even that is some kind of gamey, think of reality! [:D]


HQ, 10.Panzer Division, 10.Mai 1942, somewhere in Russia

Stabs-Gefreiter Schulz (happily cheering): "General von Meyer, we have orders to France!!"
General von Meyer (angryily shouting): "Do you want to take me for a fool, volunteering for the penal battalion, Schulz?!??!Do you really think this is good news?!"
Stabs-Gefreiter Schulz (speachless): ??
Oberst Müller, 1a: "He's a noob, Sir."


You are right, it is gamey [;)] but is allowed.

Gamey in TOAW is rather broad term. Corps HQ's holding out escape route to 5 Russian divisions encircled is one of them. And many others.

Hey, and off topic MEDIEVAL 2: TOTAL WAR is fantastic, you should all buy it. But then forget about TOAW for a while and shaving haha.


Mario

RE: In Fite,>?

Posted: Mon Mar 12, 2007 5:17 pm
by freeboy
te next house rules another player and I are discussing will allow LOTS of stuff for the Germans to help balance this monster out thanks guys..

RE: In Fite,>?

Posted: Mon Mar 12, 2007 11:47 pm
by golden delicious
ORIGINAL: Monkeys Brain

Gamey in TOAW is rather broad term. Corps HQ's holding out escape route to 5 Russian divisions encircled is one of them. And many others.

Well, in this case, gamey actions fall into two categories;

a) those which could be prevented by good design
b) those which could only be prevented by house rule.

What you're describing is a)- exploiting it at least serves as an abject lesson to all who would come after. Disbanding units which are due to withdraw would be b).

RE: In Fite,>?

Posted: Tue Mar 13, 2007 1:28 am
by Telumar
ORIGINAL: golden delicious

ORIGINAL: Monkeys Brain

Gamey in TOAW is rather broad term. Corps HQ's holding out escape route to 5 Russian divisions encircled is one of them. And many others.

Well, in this case, gamey actions fall into two categories;

a) those which could be prevented by good design
b) those which could only be prevented by house rule.

What you're describing is a)- exploiting it at least serves as an abject lesson to all who would come after. Disbanding units which are due to withdraw would be b).

Hm, one could set up events with a VP penalty for the loss of those units that are ordered to be withdrawn. Of course these events should be set to not fire until some two or three rounds before the actual withdrawal turn. And if a certain unit is destroyed before this the according VP loss event could be cancelled. Haven't thought this out till the end, just an idea off the top of my head and maybe totally useless for a scen like FitE as it consumes quite some slots, but i could imagine that it wouldn't work bad for smaller scenarios.

RE: In Fite,>?

Posted: Tue Mar 13, 2007 4:51 pm
by golden delicious
ORIGINAL: Telumar

Hm, one could set up events with a VP penalty for the loss of those units that are ordered to be withdrawn. Of course these events should be set to not fire until some two or three rounds before the actual withdrawal turn. And if a certain unit is destroyed before this the according VP loss event could be cancelled. Haven't thought this out till the end, just an idea off the top of my head and maybe totally useless for a scen like FitE as it consumes quite some slots, but i could imagine that it wouldn't work bad for smaller scenarios.

I'd say a house rule. It's not difficult to remember or enforce. The above solution uses a lot of events and is not foolproof.