Rebel AAR 1776-1783 scenario
Posted: Tue Mar 13, 2007 10:12 pm
I was inspired by the 'winning as colonials' thread to write up an AAR. I've played the rebels once before in the 1775 scenario, and found it pretty simple. The AI broke out of Boston, but then sent about half it's army to New York in penny packets that I was able to wipe out. The main army ended up in Albany, and the AI had no ports when the reinforcements arrived, so they were stuck in Halifax. The AI did an awful job of getting it's armies out of Nova Scotia and I was able to grind them down and win in early 1779 (took a long time to get to Detroit).
So I'm turning up the difficulty and trying again.
Game Options:
AI difficulty hard (means that the AI moves a little faster, fights a little better, gets a few more replacements, and their leaders activate more often - ugh)
AI detect bonus low (the AI gets a small bonus to detecting my forces)
AI aggressiveness normal (low might actually be harder, but it would also make it easier to get the British to sit still)
AI gets more time to plot moves.
Scenario 1776, patch 1.11a. I’ve never played this scenario, and this is the first time I’ve fired up the new patch,
I chose this scenario because I think it is harder for a human rebel than the 1775 scenario. The big British reinforcements arrive very quickly. In 1776 I won’t have the luxury of beating down the initial force before all the other armies show up.
My plan is reasonably simple. At the same time I want to
-Keep the continental army alive and build up the number of continentals available to me.
-Kill small enemy armies whenever I can. Britain cannot replace any lost battalions
-Keep control of at least one strategic city in each of the four areas. Ideally, keep control of all strategic cities in one area. Generally ensure that I can recruit as much as possible each July and January. Use garrisons to minimize militia decommisioning.
So I'm turning up the difficulty and trying again.
Game Options:
AI difficulty hard (means that the AI moves a little faster, fights a little better, gets a few more replacements, and their leaders activate more often - ugh)
AI detect bonus low (the AI gets a small bonus to detecting my forces)
AI aggressiveness normal (low might actually be harder, but it would also make it easier to get the British to sit still)
AI gets more time to plot moves.
Scenario 1776, patch 1.11a. I’ve never played this scenario, and this is the first time I’ve fired up the new patch,
I chose this scenario because I think it is harder for a human rebel than the 1775 scenario. The big British reinforcements arrive very quickly. In 1776 I won’t have the luxury of beating down the initial force before all the other armies show up.
My plan is reasonably simple. At the same time I want to
-Keep the continental army alive and build up the number of continentals available to me.
-Kill small enemy armies whenever I can. Britain cannot replace any lost battalions
-Keep control of at least one strategic city in each of the four areas. Ideally, keep control of all strategic cities in one area. Generally ensure that I can recruit as much as possible each July and January. Use garrisons to minimize militia decommisioning.