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New Mod CS / DG meets PG3D
Posted: Thu Mar 15, 2007 12:43 pm
by Dumnorix
RE: New Mod CS / DG meets PG3D
Posted: Thu Mar 15, 2007 12:45 pm
by Dumnorix
RE: New Mod CS / DG meets PG3D
Posted: Thu Mar 15, 2007 1:00 pm
by Dumnorix
RE: New Mod CS / DG meets PG3D
Posted: Thu Mar 15, 2007 1:10 pm
by Dumnorix
In the north of Stalingrad / Uranus Multiplayer

Cherbourg / Normandy -Scn
RE: New Mod CS / DG meets PG3D
Posted: Thu Mar 15, 2007 1:26 pm
by Dumnorix
Screens from the Multiplayer-Scn Gazala

In this game 10 turns are one day:
1 = night turn (starshells)
2 = dawn turn
3 - 8 day turns
9 = dusk -turn
10 night turn (only in sommer scenarios)
Visi. is 5 = 5km (dry an clear)

RE: New Mod CS / DG meets PG3D
Posted: Thu Mar 15, 2007 1:51 pm
by Boonierat
WOW now that's what I call modding! [X(] these are Panzer General 3 graphics right? superb job you've done.
RE: New Mod CS / DG meets PG3D
Posted: Thu Mar 15, 2007 4:01 pm
by Dumnorix
Here are the new terrain version only for Northwest-Europe-Typ (Sommer and Dry). This is not all.

RE: New Mod CS / DG meets PG3D
Posted: Thu Mar 15, 2007 4:27 pm
by Boonierat
Where can it be downloaded?
RE: New Mod CS / DG meets PG3D
Posted: Thu Mar 15, 2007 4:49 pm
by Dumnorix
And here the polish army - yes its a full funktionally armoured train "Danuta" I use the emty slot in the movement-script.

RE: New Mod CS / DG meets PG3D
Posted: Thu Mar 15, 2007 9:20 pm
by Dumnorix
and here are the winter-terrain-typs for the East.

RE: New Mod CS / DG meets PG3D
Posted: Sat Mar 17, 2007 7:23 pm
by z1812
Hi Dumnorix,
Excellent!! As Boonierat has asked. Where do we download it?
Regards John
RE: New Mod CS / DG meets PG3D
Posted: Sat Mar 17, 2007 9:09 pm
by Dumnorix
1942 - The 2nd Gebirgsjäger Division fight in the north of Caucasus. On the right side you can see a full funtionally tunnel (A street goes to this mountain and its full funtionally.) Infantry had an bonus to fight in this hex and can not destroyed by artillery.(RS) In the middle is an small russian city.

A Ju87G and the new animations.
I used this mountain grafik also in the ardennes, in italy, sicily and spain.
RE: New Mod CS / DG meets PG3D
Posted: Fri Mar 23, 2007 1:47 pm
by Dumnorix
New animations (runnings for 26 nations / 2 seperate fire-animations / explosion-animations)
The nations are:
01 UdSSR
02 Germany
03 Italy
04 Hungary
05 Finland
06 Slowakia
07 Poland
08 France
09 UK
10 USA
11 Netherland
12 Belgium
13 Yugoslavia
14 Norway
15 Greece
16 Vichy France
17 Commenwealth (Indiantroops)
18 Commenwealth (Australia / Canadian / South-Afrika)
19 Free France
20 Franko Spain
21 SS
22 Republik Spain
23 Japan
24 Germany (Paratroops runnings)
25 Germany (North Afrikan Troops with spezial unitcards and runnings)
26 Germany (Marineinfanterie runnings -black)
RE: New Mod CS / DG meets PG3D
Posted: Sun Mar 25, 2007 7:42 pm
by Warhorse
I don't think it is available.....
Mike
RE: New Mod CS / DG meets PG3D
Posted: Mon Mar 26, 2007 12:33 am
by Dumnorix
Naturally it is present, I stands at present only in negotiations with matrix Games, because of a publication. I would like reluctantly free of charge to deliver my hard work in addition, there the new features and before all the map material am innovative for an overall display of the WWII. H.Balck
RE: New Mod CS / DG meets PG3D
Posted: Mon Mar 26, 2007 12:59 am
by Dumnorix
Screens from the Multiplayer scn. Normandy:
The east side north of Caen:(5th view)

The west side: Utah / Omaha - Carentan etc:(5th view)
All Multiplayer-Scn are with night-turns ! (in Normandy turn 1, 10, 11, 20, 21, 30, 31, etc are night turns.This is very good fpr defensive or offensive operations in the morning.
RE: New Mod CS / DG meets PG3D
Posted: Mon Mar 26, 2007 11:53 pm
by AndyfromVA1
ORIGINAL: Dumnorix
Naturally it is present, I stands at present only in negotiations with matrix Games, because of a publication. I would like reluctantly free of charge to deliver my hard work in addition, there the new features and before all the map material am innovative for an overall display of the WWII. H.Balck
I would pay a reasonable price for it.
RE: New Mod CS / DG meets PG3D
Posted: Wed Mar 28, 2007 7:03 pm
by cas123
Hello everybody, this is my first message in this forum. I want to let you know that I am testplaying the Normandy scenario of the CS meets PG3D game in a E-mail game with the creator of the game mod. We are on turn 40 now. The game runs smooth and looks great. Becausse of a different scale of the game in hexes and units the die-hard CS gamer have to get used to it for a moment, but after that you will get addicted. The eyecandy is wonderfull but most of all the game get much more in it. I have seen the future plans of this game(mod) and there is a lot to come!! The gamemod has the historic perfection of the HPS campaign series but looks so much better. From graphics to sounds and gameplay, everything is improved. I hope this game(mod) will get a own life inside or beside the incomming Matrixgames CS remake. The creator of the CS meets PG3D mod did a great job. I have hundreds of wargames but this is that "Once a 5 years game" you go to spent a part of your life on. FOLLOW this project!
Caspar
RE: New Mod CS / DG meets PG3D
Posted: Wed Mar 28, 2007 10:32 pm
by Krec
Got to love it.
We as wargammers know what we like from a wargame. for some reason alot of designers are either good at the nuts and bolts or good at the presentation. But not since SPwaw have we got a game that was good at both. I cant stand the graphics of tillers games. my kid can draw better then that . The CS had prtty good graphics but the game play was a liitle iffy. Please ..Develop a game that plays great and looks great . To this very day i am a die hard SPWAW player , why..........because the game has all the ww2 units, looks good, is easy to play and to learn, has online email and campainge play. you get to buy yor force , basically the game has it all. i wish to god somebody would take SPWAW to the next level , and i dont mean with 3d crap and fancy maps. just perfect it. we as players know what the games flaws are and they are few, it just needs a face lift and some neat tweaks. so ty mr. modder for a great effort and i hope this game cancome to life and give all us die hards years of pleasure.[:D]
RE: New Mod CS / DG meets PG3D
Posted: Thu Mar 29, 2007 12:04 pm
by Dumnorix
Thanks wargamer for your hope and critic.

destroyer - cruiser - battleship - submarine

A battleship in the winter - water- grafik -fire animation.
To your reward there is a first impression of new unit animations - here the maritime variants,
H.Balck