Vista
Posted: Wed Mar 21, 2007 5:31 pm
No one seems to have mentioned this so far, so I will. Loaded FOF from disk to my new Dell with Vista, no problems, although the computer said it didn't recognize the second disk. Pushed all the buttons I could find and nothing worked, and when I closed them all the computer said it was finished installing the second disk.
I downloaded 1.94 at work (using XP) onto my flash drive, took it home and it installed just fine.
BIG difference from 1.23. In that, after some DESPERATE fighting I routed a federal force almost twice as large as mine (in HW--what does that stand for?). In 1.94, As the Confederates when I volley I take more casualites from counter-volley fire than I cause. This in Nov. 1861. I'm wondering if troop quality should be given more consideration in this area.
In my first 1.94 game, on turn 1 the Union attacked in the West. In that province we each had about 9,000 troops, so I was looking forward to the battle. Imagine my shock when only one of my divisions appeared on the map (no corps containers for the South in the West on turn 1). They were sliced and diced pretty quickly. I was not allowed to ask for reinforcements, perhaps because the other troops were in the same province, not an adjoining one. Is that a bug? Then the AoP attacked the ANV. I had lost 2 detailed battles by then so I did a quick one. I lost that, too, suffering 1,400 casualties to the North's 900+ (seemed pretty bloodless for such a large engagement). The computer recorded all battles, even the one involving over 165,000 troops, as small battles.
In the second 1.94 game I did the small battles in the West and West VA instantaneously and lost both, so I decided this time I would fight the AoP-ANV myself. The AOP attacked and I (as the defender) formed battle lines. It couldn't go around my right because I anchored it on the edge of the map. When the initial attacks were repulsed (mostly) I found myself attacking through the end of the day and all night. It seemed the computer would only approach me if it sensed a tactical advantage, rather than trying to make one. Most of the way through the battle my casualties were higher than the computer's. Was this done to make the computer a stronger player? Even the green Union brigades that were surrounded and out of supply were inflicting more casualties per shot than my regular and seasoned troops. Didn't seem right. Even counting the four Union brigades that surrendered to me I had 11,700 casualties compared to 11,100 or so. And even though I had the field and the captured brigades I didn't recover any Yankee weapons, no Yankee units lost supply, and at the end of the turn none of my brigades anywhere had learned anything from anybody.
Lastly, unless I think of something else quickly, my supply wagons refused to resupply some of my troops. One wagon was labeled "Supply," with no unit designation, and still refused to supply some troops that were right next to it. Is that a bug? Sorry, don't mean to whine.
Oh, and, 2 Union generals surrendered with their brigages. Are surrendered generals paroled in the early part of the war, or are they out of the game for good?
These forums still need a spellcheck.
I downloaded 1.94 at work (using XP) onto my flash drive, took it home and it installed just fine.
BIG difference from 1.23. In that, after some DESPERATE fighting I routed a federal force almost twice as large as mine (in HW--what does that stand for?). In 1.94, As the Confederates when I volley I take more casualites from counter-volley fire than I cause. This in Nov. 1861. I'm wondering if troop quality should be given more consideration in this area.
In my first 1.94 game, on turn 1 the Union attacked in the West. In that province we each had about 9,000 troops, so I was looking forward to the battle. Imagine my shock when only one of my divisions appeared on the map (no corps containers for the South in the West on turn 1). They were sliced and diced pretty quickly. I was not allowed to ask for reinforcements, perhaps because the other troops were in the same province, not an adjoining one. Is that a bug? Then the AoP attacked the ANV. I had lost 2 detailed battles by then so I did a quick one. I lost that, too, suffering 1,400 casualties to the North's 900+ (seemed pretty bloodless for such a large engagement). The computer recorded all battles, even the one involving over 165,000 troops, as small battles.
In the second 1.94 game I did the small battles in the West and West VA instantaneously and lost both, so I decided this time I would fight the AoP-ANV myself. The AOP attacked and I (as the defender) formed battle lines. It couldn't go around my right because I anchored it on the edge of the map. When the initial attacks were repulsed (mostly) I found myself attacking through the end of the day and all night. It seemed the computer would only approach me if it sensed a tactical advantage, rather than trying to make one. Most of the way through the battle my casualties were higher than the computer's. Was this done to make the computer a stronger player? Even the green Union brigades that were surrounded and out of supply were inflicting more casualties per shot than my regular and seasoned troops. Didn't seem right. Even counting the four Union brigades that surrendered to me I had 11,700 casualties compared to 11,100 or so. And even though I had the field and the captured brigades I didn't recover any Yankee weapons, no Yankee units lost supply, and at the end of the turn none of my brigades anywhere had learned anything from anybody.
Lastly, unless I think of something else quickly, my supply wagons refused to resupply some of my troops. One wagon was labeled "Supply," with no unit designation, and still refused to supply some troops that were right next to it. Is that a bug? Sorry, don't mean to whine.
Oh, and, 2 Union generals surrendered with their brigages. Are surrendered generals paroled in the early part of the war, or are they out of the game for good?
These forums still need a spellcheck.