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Shaun, Any plans on improving the Trade AI for Puresim CE?
Posted: Fri Mar 23, 2007 10:36 pm
by Tanaka
Trade AI could definitely use an improvement! Thanks! [:)]
Anyone done any of their own mods out there? Suggestions?
RE: Shaun, Any plans on improving the Trade AI for Puresim CE?
Posted: Sat Mar 24, 2007 1:55 pm
by puresimmer
I did some work on it for PS 2007.
Any specifics on how you feel it could be improved?
RE: Shaun, Any plans on improving the Trade AI for Puresim CE?
Posted: Sat Mar 24, 2007 9:00 pm
by Tanaka
ORIGINAL: puresimmer
I did some work on it for PS 2007.
Any specifics on how you feel it could be improved?
Well the AI does not handle multi player trades well. It is very easy to get hall of famers for several average or below average players...
RE: Shaun, Any plans on improving the Trade AI for Puresim CE?
Posted: Sat Mar 24, 2007 11:10 pm
by Tanaka
ORIGINAL: puresimmer
I did some work on it for PS 2007.
Any specifics on how you feel it could be improved?
Also- I believe SittingDuck tried to make some changes a while back in this thread but I do not know the outcome....
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RE: Shaun, Any plans on improving the Trade AI for Puresim CE?
Posted: Sun Mar 25, 2007 12:33 am
by KG Erwin
There's an easy way to get around this : do not allow two-for-one or three-for-one deals. I've restricted myself to player-for-player deals, or two-for-two. If the AI GM says he'd he happy or thrilled with the deal, then it's kosher. Otherwise, then you can consider that the league office has not approved the deal, and you don't go through with it.
If nothing else, Tanaka, it makes it easier to readjust your lineup without having to sign or release new players.
As has been mentioned in another thread, the trade AI isn't all as dumb as it's made out to be. It WILL try to double-switch you if you give it the chance.
RE: Shaun, Any plans on improving the Trade AI for Puresim CE?
Posted: Sun Mar 25, 2007 2:17 am
by mking55
The problem for undisciplined people like me is that I don't want to have "house rules". I want the game to challenge me without me having to make my own rules. I am envious of those of you who can control yourself but it's hard to say no to getting a superstar at a bargain rate.
I don't think I'm wrong in wanting the game to handle 3 for 2 trades and things like that. When I use Word or Excel (for example) I don't have "house rules" or workarounds.
So, probably the biggest trade AI problem is in the trade where I offer more players than the other team. I have to give up "decent" players to get the great player in this scenario. I don't know the intricacies of having the AI handle this but I would think some kind of "point system" might work. Each player in a trade is given some point value and the total value of the players from each team must be equal or in the GM AI's favor for the trade to be completed. If this "point system" was in the XML to allow the use to tweak it (age differences count for a certain number of points and you could change it for example) then it might work.
But then again, maybe I don't know what I'm talking about. The bottom line however is that in the game as it is, it's too easy to make the great trade for your team but offering more players of lesser value for a great player.
RE: Shaun, Any plans on improving the Trade AI for Puresim CE?
Posted: Sun Mar 25, 2007 7:29 am
by KG Erwin
ORIGINAL: mking55
The problem for undisciplined people like me is that I don't want to have "house rules". I want the game to challenge me without me having to make my own rules. I am envious of those of you who can control yourself but it's hard to say no to getting a superstar at a bargain rate.
I don't think I'm wrong in wanting the game to handle 3 for 2 trades and things like that. When I use Word or Excel (for example) I don't have "house rules" or workarounds.
So, probably the biggest trade AI problem is in the trade where I offer more players than the other team. I have to give up "decent" players to get the great player in this scenario. I don't know the intricacies of having the AI handle this but I would think some kind of "point system" might work. Each player in a trade is given some point value and the total value of the players from each team must be equal or in the GM AI's favor for the trade to be completed. If this "point system" was in the XML to allow the use to tweak it (age differences count for a certain number of points and you could change it for example) then it might work.
But then again, maybe I don't know what I'm talking about. The bottom line however is that in the game as it is, it's too easy to make the great trade for your team but offering more players of lesser value for a great player.
Welcome aboard, mking55, but seriously, to make the most out of a game like this DOES require some work for the human player. The more you put into it, the more it can give you. You're missing much by not taking a little effort to maximize its potential to meet your needs.
RE: Shaun, Any plans on improving the Trade AI for Puresim CE?
Posted: Sun Mar 25, 2007 4:48 pm
by puresimmer
Have you guys tried making these kinds of trades with the latest versions of PS 2007?
I did a lot of work around making the AI much more stingy in scenarios like 3 for 2, 3 for 1 etc.
Create a new association with a recent version and give it a shot, I'd be interested in seeing if you still feel the ame way, and if you do, maybe provide some examples of some trades where you felt like you were exploiting the AI.
Shaun
RE: Shaun, Any plans on improving the Trade AI for Puresim CE?
Posted: Tue Mar 27, 2007 2:24 am
by mking55
Yes, the trades are still too easy to "win" using PS CE edition. I can try and show you some examples of adventageous trades but what info do you need? I don't think it will help you if I say I got Ted Williams for Average Guy #1, Average Guy #2, and Average Guy #3. Let me know. I'm willing to help however I can.
RE: Shaun, Any plans on improving the Trade AI for Puresim CE?
Posted: Thu Apr 05, 2007 4:16 am
by Tanaka
I thought this was an odd AI to AI trade...Duke Snider for a nobody....

RE: Shaun, Any plans on improving the Trade AI for Puresim CE?
Posted: Thu Apr 05, 2007 10:06 am
by Sonny II
Sure is big news for both cities![X(]
(Though that 0.00 ERA does look pretty good!)
RE: Shaun, Any plans on improving the Trade AI for Puresim CE?
Posted: Thu Apr 05, 2007 6:09 pm
by Frozen Stiffer
A 0.00 ERA can be very misleading. What if he hasn't pitched all year? What if he's pitched 2 innings? A 0.00 ERA is great if you've pitched 20, 30, 40 innings or more. A 0.00 ERA is merely "eh" if you've pitched 2, 3 or 4 innings. It's a virtually useless stat if the pitcher hasn't even pitched a single inning.