COMPLETE TEAM PROFILES AND GROUPS

A section for those creating 3rd party tools and add ons. Lots of techincal code creation type questions would go here.

Moderator: David Winter

hack153
Posts: 525
Joined: Sat Nov 11, 2006 7:01 am
Location: New Englander in Northern, Northern California

COMPLETE TEAM PROFILES AND GROUPS

Post by hack153 »

i put my completed team profiles with in-depth groups on fbmax.com.

this is something i've been working on for months. not perfect yet but still working on it.

it contains 6 team profiles with over 50 standard groups for each and all the plays that go along with each team. on offense, i only put running plays into most groups which allows the cpu to choose from the non-specialized plays. some groups have it all (3rd and longs, goal line, etc.) did the same thing with some defensive groups.

each team has a different offensive and defensive scheme. each team has different formations. (if teams have the same formation they will share most plays for that form.)

each team has 9-11 offensive formations and a standard 4/3 or 3/4 defense with the Nik, Dime, Goalline, and special teams added.

when you open the playbook file in the utility section, these are the team profiles....
File Name Offensive Scheme
"Coach_Allen_4_3" - Passing Heavy
"Coach_Davis_4_3" - Run Heavy
"Coach_Goode_4_3" - Balanced
Coach_Johnson_3_4 - Balanced
Coach_Jones_3_4 - Passing Balanced
Coach_Smith_3_4 - Run Balanced

file can be found as "Plays.zip" on unsorted but should show up on the plays page....

hope these are good. i've had good sucess so far. any q's send me an IM or ask on the thread.
UPFL is in the off season...
United Premier Football League
User avatar
garysorrell
Posts: 2176
Joined: Sat Jan 29, 2005 7:47 pm

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by garysorrell »

This is some fantastic stuff. THANK YOU!!

I can see a lot of hard work went into it. Im really loving the 6 coaching playbooks.

AWESOME!!

StLee
Posts: 61
Joined: Sun Nov 05, 2006 5:37 pm
Location: Seoul, South Korea
Contact:

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by StLee »

hack153, I'm going to check it out in a bit, but it seems great.
StLee

If I didn't believe, I wouldn't be a Saint.
hack153
Posts: 525
Joined: Sat Nov 11, 2006 7:01 am
Location: New Englander in Northern, Northern California

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by hack153 »

appreciate you guys checking it out. like i said before, it's not perfect but a good cornerstone to work off of.

i'm hoping that david will see this and make it as part of the game. it makes the game play more like real life.

anyways, thanks for checking it out.  hope it is useful.
UPFL is in the off season...
United Premier Football League
StLee
Posts: 61
Joined: Sun Nov 05, 2006 5:37 pm
Location: Seoul, South Korea
Contact:

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by StLee »

I tried to simulate a league, and there are some good results and not-so-good results. I did a quick sim of six teams in a ten-game season. Some things turned out all right, and I watched the plays as they happened to see what was called. I'll probably try out coach mode with the plays to get a better idea of what you created, and I saw a good variety, but for some reason the run play just did not occur enough.

Anyway, I assigned each team one of the coach's playbooks. Here are some results:

SEC-West
Team - Record - Points pg - Allowed - Pass pg - Pass TD - Rush pg - Rush TD
LSU - 9-1 - 29.3 - 19.8 - 264.4 - 29 - 83.0 - 8
Ole Miss - 6-4 - 24.5 - 19.9 - 303.6 - 27 - 62.5 - 5
Miss. St. - 4-6 - 22.1 - 25.5 - 228.3 - 26 - 92.1 - 4
Arkansas - 4-6 - 21.6 - 24.9 - 271.5 - 23 - 61.1 - 7
Alabama - 4-6 - 18.6 - 23.0 - 276.8 - 18 - 52.0 - 3
Auburn - 3-7 - 21.7 - 24.7 - 247.1 - 24 - 47.2 - 4

Obviously pass yards and TDs need to go down and rush yards and TDs need to go up.

Some individual leaders:
Rushing
Cockrin (MSU) - 180 rushes, 780 yards, 4 TD
Zody (LSU) - 170 rushes, 659 yards, 8 TD
Areias (Miss) - 174 rushes, 538 yards, 5 TDs

Only three guys averaging over 50 yards per game rushing

Receiving
Ruddell (Miss) - 26 catches, 785 yards, 13 TD, 30.19 yars per catch
Auster (LSU) - 40 catches, 1277 yards, 12 TD, 31.93 yards per catch
Tarbell (Aub) - 31 catches, 932 yards, 10 TD, 30.06 yards per catch

Several others were over or around 1000 receiving with many averaging 30 yards per catch. Most QBs averaged at or around 30 yards per completion.

Defense
Zottola (LSU) - led league with 9 sacks. No other player had more than 7
I think 7 players tied with 2 INTs. There were 26 total INTs in 30 total games played.


Well, there's some data. It may be factors other than the playbooks, which look thorough, you made. Hope this helps some!
StLee

If I didn't believe, I wouldn't be a Saint.
simmer
Posts: 572
Joined: Sat Nov 20, 2004 2:19 am
Location: Pittsburgh,Pa

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by simmer »

The plays format are excellent but, do you have any idea why the game freezes up and crashes when using your plays.
hack153
Posts: 525
Joined: Sat Nov 11, 2006 7:01 am
Location: New Englander in Northern, Northern California

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by hack153 »

hmmm....doesn't do that on my computer. sometimes when i am in the PDS it freezes but never during game play.
UPFL is in the off season...
United Premier Football League
User avatar
Tbird
Posts: 683
Joined: Wed Dec 15, 2004 12:28 am
Contact:

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by Tbird »

Maybe exporting the playbook might help and importing it might help
hack153
Posts: 525
Joined: Sat Nov 11, 2006 7:01 am
Location: New Englander in Northern, Northern California

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by hack153 »

thanks for the statistical update.  i found that i need to edit the timed passes and only allow so many in the "non-specialized" plays.  that would help.  i know with "Coach_Allen...." that would help the situation.  the pass % is too low.  i was getting around 48-58%.  should be atleast 52% and above for starters.  INTs are too low too.  i am working on my skill ranges again.  maybe upping the catch on DBs will help. 
 
i feel good about the plays.  just the KOs need some help.  i'm thinking of editing and making the kicking team players wait for .15-1.5 seconds to allow the KR to get some more yardage.  also, i'm still trying to figure out how to make the KO longer.  tried messing with the constants but it doesnt' seem to have any effect.  any suggestions?
 
appreciate all the feedback!
UPFL is in the off season...
United Premier Football League
simmer
Posts: 572
Joined: Sat Nov 20, 2004 2:19 am
Location: Pittsburgh,Pa

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by simmer »

Hack, maybe I'm using the wrong plays. Strng I, Weak, WKTE, Gun Trips....Are these plays or what are they. They are listed as plays to choose from, but they lock up in the game....Can you explain this to me.
hack153
Posts: 525
Joined: Sat Nov 11, 2006 7:01 am
Location: New Englander in Northern, Northern California

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by hack153 »

those are only formations.  if you are looking in the utilities they are also there.  before i made "coaches" playbooks i seperated all the formations into playbooks, then exported them, then imported them into the "coaches" playbook. 
 
where do they lock up?  you might be selecting formations and not plays which may seem that it is locking up.  
 
anyone else having the same issue?
UPFL is in the off season...
United Premier Football League
Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by Marauders »

St Lee stated: I tried to simulate a league, and there are some good results and not-so-good results. I did a quick sim of six teams in a ten-game season. Some things turned out all right, and I watched the plays as they happened to see what was called. I'll probably try out coach mode with the plays to get a better idea of what you created, and I saw a good variety, but for some reason the run play just did not occur enough.


The sim game uses other variables than just the plays in the playbook. It is best to check playbooks by doing cpu vs cpu and cpu vs human games.
simmer
Posts: 572
Joined: Sat Nov 20, 2004 2:19 am
Location: Pittsburgh,Pa

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by simmer »

That's what's wrong, I'm choosing formations instead of the plays. Thanks for your help.
hack153
Posts: 525
Joined: Sat Nov 11, 2006 7:01 am
Location: New Englander in Northern, Northern California

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by hack153 »

sometimes the PDS gets overwhelming and i forget what i are doing.  glad to be of help.
 
how are things going now?
UPFL is in the off season...
United Premier Football League
simmer
Posts: 572
Joined: Sat Nov 20, 2004 2:19 am
Location: Pittsburgh,Pa

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by simmer »

This is great....Are you going to be creating more? I am going to play NCAA 1A and 1AA....I was hoping to have different profiles to make it competive.
hack153
Posts: 525
Joined: Sat Nov 11, 2006 7:01 am
Location: New Englander in Northern, Northern California

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by hack153 »

i will make more in the future, but it takes sooo much time.  luckily i "borrow" plays from other games which saves some time but i still have some small changes to make on these. 
 
what you can do, is copy one of the playbooks, delete the plays out of each group (by right clicking on the plays box), change the pass:run ratio, and then put in what plays you want.  remember that it is easier to use the "non-specialized" button so you only have to put in run plays for most groups except 3rd and longs, & etc.
 
just do one at a time.  lots of other plays available on fbmax.  i have a wishbone package and power t on there also.  i have a flexbone inside another file called "plays" and some others.  those plays were from almost 5 months ago so they need a little touching up.
 
 
UPFL is in the off season...
United Premier Football League
User avatar
22sec
Posts: 1238
Joined: Sat Dec 11, 2004 4:09 pm
Location: Jackson, MS
Contact:

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by 22sec »

Hack I finally downloaded these, and I got to say good job. Obviously lots of work went into these. I think I may edit out the timed passes, but that's just a personal taste thing. The one other thing I noticed is it seemed like there were not many deep routes.
Flashpoint Campaigns Contributor
https://twitter.com/22sec2
hack153
Posts: 525
Joined: Sat Nov 11, 2006 7:01 am
Location: New Englander in Northern, Northern California

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by hack153 »

you are right about the deep routes. there are some but not a whole lot. there seems to be a problem with the game in that many plays turn into long passes. that was just me though....and some other.

as for times passes, i too am editing them so there will not be so many. this is what i think is slightly hurting my passing %.

also, editing the skill attribute ranges will help a lot. the default numbers don't seem to be very realistic.

throw any other suggestions out so we can all personalize as needed.

thank you.
UPFL is in the off season...
United Premier Football League
User avatar
22sec
Posts: 1238
Joined: Sat Dec 11, 2004 4:09 pm
Location: Jackson, MS
Contact:

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by 22sec »

I had been working on a bunch of plays for my college project, and you have saved me some work. This weekend I'm going to tackle combining the two to see what they look like. One of the best things are the profiles. That will save so much time.
Flashpoint Campaigns Contributor
https://twitter.com/22sec2
hack153
Posts: 525
Joined: Sat Nov 11, 2006 7:01 am
Location: New Englander in Northern, Northern California

RE: COMPLETE TEAM PROFILES AND GROUPS

Post by hack153 »

making the groups was the main time consumer.  for some reason, some groups don't work as well as they should.  i'm not sure what it is.  it seems that if you have simular groups one groups get overridden every time.  i was hoping david would of answered my thread about it a while ago.
 
i was planning on making groups for comebacks when teams were losing.  but that in itself would triple the number of groups.  too much time for right now.
UPFL is in the off season...
United Premier Football League
Post Reply

Return to “3rd Party Developers Area”