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More Reasons For a Pacific CC Game

Posted: Fri Mar 30, 2007 4:40 am
by KG Erwin
One guy mentioned "rodent hunting"... far be it from the case. The Japanese had a tendency to emerge from their bunkers at night and raid USMC and US Army outposts. These guys didn't just sit in their holes and wait for the steamroller to crush them. They came out and inflicted mayhem silently, by infiltration.

After playing with the "Real Infantry" mod, I can see the potential for a whole game based on primarily infantry combat.

There is also a disturbing parallel to modern-day warfare in the late-war Japanese use of suicide bombers. I have no idea how this translates to CC use, but I can only imagine the terror when you spot a guy toting an anti-tank mine and heading straight for a nearby Sherman. "Get that son-of-a-b..."

As for assaulting fortifications, we all know what a b*tch that can be, not to mention hidden MG nests. The need for AI programming would be minimal, depending on the time period.

Also, there's the famous banzai charge. You have a thin defensive position laid out, and out of the darkness there's 75-100 screaming Japanese charging straight for you!

As I mentioned before, there's the challenge of actually doing an amphibious assault -- that would be tough to pull off. At present, we can't mount infantry on vehicles -- that would be the hurdle to overcome.

The basic problem, IMHO, is that the variety of combat situations encountered in the PTO is vastly underrated and misunderstood.

Never volunteer for anything

Posted: Fri Mar 30, 2007 10:09 pm
by Comrade_Blabsky
So, Colonel Puller/Erwin, will Gretz's CC3 Pacmod being adapted into Cross of Iron be enough to keep you happy until CC6 arrives?  Schrecken sez it is in line.  IIRC, it is relatively good to go with a little updating because of late-modding-era technology already applied (uni colors, etc.) and maps and ops/campaign included.  I certainly look forward to the improved Cross of Iron engine being used for this.
 
Schrecken may need some help testing....

RE: Never volunteer for anything

Posted: Fri Mar 30, 2007 10:22 pm
by KG Erwin
ORIGINAL: Comrade_Blabsky

So, Colonel Puller/Erwin, will Gretz's CC3 Pacmod being adapted into Cross of Iron be enough to keep you happy until CC6 arrives?  Schrecken sez it is in line.  IIRC, it is relatively good to go with a little updating because of late-modding-era technology already applied (uni colors, etc.) and maps and ops/campaign included.  I certainly look forward to the improved Cross of Iron engine being used for this.

Schrecken may need some help testing....

Lt Col Erwin reporting for duty. I'm ready and willing to assist however I can. [;)]

Gotcha

Posted: Mon Apr 02, 2007 2:44 pm
by Comrade_Blabsky
Allright, warning order upcoming.  Commander Schrecken has given me orders.  More info to be posted soon.