Med Wars! Part DU - Benito Barney vs Chuck
Posted: Sun Apr 01, 2007 8:14 pm
Chuck and I are restarting due to having gone through several new beta versions with enough changes to warrant a new test after playing with the mod and getting feedback from Speedy and Pauk in their first run through.
WitM NM Beta4 changes
- scrubbed Ger and UK subs.....generally raised exp to make them more
effective
- reduced port levels (except Tobruk) between Tripoli and Alexandria to zero
with zero SPS. Did this because even though there were a couple other ports
the Ger's couldn't use them to keep the DAK going (it all had to be unloaded
at Tunis, creating a very long supply line...hence Tobruk is a key capture
and any Axis attempt to build a port for supply dump purposes will be tough
(for shortening the supply path))
- Increased fort level of Tobruk
- Added a few leaders to game (Like Auchinleck for example)
-scrubbed panzer tank values
- eliminated disabled device % for Axis reinforcements
- Allied LCU scrub. added missing Allied units, also repositioned some units to be able to be deployed better
- Sicilian AV support further reduced
- scrubbed Italian battleship armor values
- added missing Allied LCUs at game start. Some of the missing unit's didn't deploy until later in 42, so in compensation those LCUs start with a high disablement level.
- Sherman tanks replaced with Grants - Sherman deployed in time Alamein.
- adjusted some LCU starting positions for Axis and Allies.
- Italian fuel and in some places supply levels decreased at game start.
- Adjusted some airplane stats.
- completed NM conversion of American air force planes.
- PP levels reduced to zero at game start
view of the map @ game start showing the re-positioning of the LCU's

WitM NM Beta4 changes
- scrubbed Ger and UK subs.....generally raised exp to make them more
effective
- reduced port levels (except Tobruk) between Tripoli and Alexandria to zero
with zero SPS. Did this because even though there were a couple other ports
the Ger's couldn't use them to keep the DAK going (it all had to be unloaded
at Tunis, creating a very long supply line...hence Tobruk is a key capture
and any Axis attempt to build a port for supply dump purposes will be tough
(for shortening the supply path))
- Increased fort level of Tobruk
- Added a few leaders to game (Like Auchinleck for example)
-scrubbed panzer tank values
- eliminated disabled device % for Axis reinforcements
- Allied LCU scrub. added missing Allied units, also repositioned some units to be able to be deployed better
- Sicilian AV support further reduced
- scrubbed Italian battleship armor values
- added missing Allied LCUs at game start. Some of the missing unit's didn't deploy until later in 42, so in compensation those LCUs start with a high disablement level.
- Sherman tanks replaced with Grants - Sherman deployed in time Alamein.
- adjusted some LCU starting positions for Axis and Allies.
- Italian fuel and in some places supply levels decreased at game start.
- Adjusted some airplane stats.
- completed NM conversion of American air force planes.
- PP levels reduced to zero at game start
view of the map @ game start showing the re-positioning of the LCU's






