Special operations
Posted: Mon Jun 04, 2001 3:39 pm
Hi guys
I was wondering who made up the rules for
special operations in spwaw 4.5 ->
The idea in general is excellent that you
would have behind line operations with elite
units. HOWEVER:
Why does it take SOOOOOO long to get those
guys behind the lines.
Who got the idea that your specs would
start infiltrating at the eve of battle ?
Here in Finland we have customed to prepare behind line operations so that you can set
your watch by the attacks to com. and HQ deployment [-even during ww2].
Another good reason: What is the benefit
of a VERY expensive unit if it takes 20 turns to get behind lines and there is a 40% chance of losing the entire group !
Specs are a good idea but unusable.
I don´t want to start my attack on turn 25.
I believe it should be changed asap. For example:
You could set a turn in which the attack will start behind the lines. This might be delayed or happen even in advance due to failed experience checks(+- 4 turns fex.). There would be a possibility of failure depending on the
enemy activity on the area. Also it might be
totally cancelled if specs are spotted during movement to location and successfully hunted down.
Please give comments on the subject. Maybe
We can make a difference.
BR
Erno Iipponen
I was wondering who made up the rules for
special operations in spwaw 4.5 ->
The idea in general is excellent that you
would have behind line operations with elite
units. HOWEVER:
Why does it take SOOOOOO long to get those
guys behind the lines.
Who got the idea that your specs would
start infiltrating at the eve of battle ?
Here in Finland we have customed to prepare behind line operations so that you can set
your watch by the attacks to com. and HQ deployment [-even during ww2].
Another good reason: What is the benefit
of a VERY expensive unit if it takes 20 turns to get behind lines and there is a 40% chance of losing the entire group !
Specs are a good idea but unusable.
I don´t want to start my attack on turn 25.
I believe it should be changed asap. For example:
You could set a turn in which the attack will start behind the lines. This might be delayed or happen even in advance due to failed experience checks(+- 4 turns fex.). There would be a possibility of failure depending on the
enemy activity on the area. Also it might be
totally cancelled if specs are spotted during movement to location and successfully hunted down.
Please give comments on the subject. Maybe
We can make a difference.
BR
Erno Iipponen