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Posted: Mon Apr 02, 2007 5:05 pm
by barbarossa2
Posting has been moved to General Discussion

RE: Help Wanted... Advice on game design & Engineers

Posted: Mon Apr 02, 2007 7:07 pm
by Widell
Not to sound like the boring guy on the block, but this fits better in the General Discussion forum..... And as a shameless plug, have a look at the OTWG project as well.... [;)]

RE: Help Wanted... Advice on game design & Engineers

Posted: Mon Apr 02, 2007 7:33 pm
by barbarossa2
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RE: Help Wanted... Advice on game design & Engineers

Posted: Mon Apr 02, 2007 7:52 pm
by Widell
Not a problem for me... and I fully agree about the bright guys statement. As for the General Discussion, the link is in the bold text in my initial reply. Good luck with the game btw

RE: Help Wanted... Advice on game design & Engineers

Posted: Mon Apr 02, 2007 10:55 pm
by barbarossa2
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RE: Help Wanted... Advice on game design & Engineers

Posted: Mon Apr 02, 2007 11:16 pm
by MarkShot
Nuclear war:

I tried DEFCON and did not like it.

I have also played BRD - Bravo Romeo Delta (1993 DOS). A serious game of nuclear war, but after much frustration I couldn't make any progress winning it. Perhaps, that was the point the developer wanted to convey.

Good luck with your game!

RE: Help Wanted... Advice on game design & Engineers

Posted: Mon Apr 02, 2007 11:22 pm
by gazrang
I also tried DEFCON(from Introversion). IMHO, it doesn't need any tactical thinking. Fast cliker wins!
The only thing I loved about the game was Soundtrack.

RE: Help Wanted... Advice on game design & Engineers

Posted: Mon Apr 02, 2007 11:33 pm
by barbarossa2
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RE: Help Wanted... Advice on game design & Engineers

Posted: Tue Apr 03, 2007 12:38 am
by Arjuna
<G> it's got a list of credits already. So I see where your priorities lie Chris. [;)]

RE: Help Wanted... Advice on game design & Engineers

Posted: Tue Apr 03, 2007 2:12 am
by barbarossa2
Isn't it obvious why we are all in this business? For the babes we attract like magnets by playing games about killing other men![;)]


RE: Help Wanted... Advice on game design & Engineers

Posted: Tue Apr 03, 2007 7:10 am
by sterckxe
ORIGINAL: barbarossa2

Isn't it obvious why we are all in this business? For the babes we attract like magnets by playing games about killing other men![;)]

Hi,

I posted the link on Usenet's war-historical newsgroup - a lot of industry people hide in the shadows there.

Greetz,

Eddy Sterckx


RE: Help Wanted... Advice on game design & Engineers

Posted: Tue Apr 03, 2007 8:17 am
by Arjuna
Alright then, we need to rent this space to Chris. That way I can at least make something out of it.[;)]

RE: Help Wanted... Advice on game design & Engineers

Posted: Tue Apr 03, 2007 10:24 am
by barbarossa2
Dave, I am gonna move this out of here to general disucssion.  I don't want to dilute your forum.  This is, after all, your business.  Someone told me where to put this stuff in General.  The more I think about it, the more I think it belongs there.

Now why is it that gaming doesn't attract women like being a rock and roll star???!?!?!? The fact that I own almost 200 board wargames should make me a virtual Justin Timberlake! *sighs*[:(]

An interesting question for evolutionary psychology!

I have been fortunate enough to find a handful of women I have been in relationships with to look the other way and give me my time and space.

RE: Help Wanted... Advice on game design & Engineers

Posted: Tue Apr 03, 2007 8:18 pm
by MarkShot
Rats! Now, that you have moved this thread, there is zero chance of getting a TT number out of Dave to have nukes included in the estab files! Party pooper, I say; just a little more pressure and I, Ray, and Eddy could have gotten a TT from Dave!

Some of you have talked about ways to make the series more accessible to new players. I think that availability of 10k ton air strikes and 88 fire missions would go a long way to leveling the playing field. Oh, well ...