Auxiliary Durability Theory
Posted: Tue Apr 03, 2007 10:26 pm
I find that stock, CHS and RHS are all over the place in regards to durability. We need a consistent theory. First pass:
1) Very small vessels: durability = 1 per hull. [An RHS multi-vessel small craft unit has 1 durability point for every vessel in the unit. Thus, if there are 24 junks it gets 24 points; 60 sampans = 60 points; 48 LCM = 48 points; etc.]
2) Small vessels: durability = 2 per hull. [An RHS MSW or PC too big to rate as durabilty = 1 gets a 2, and the number of points per unit = twice the number of vessels] An extension of this principle might apply to a special case where the vessel was clearly better than the typical 2 case, using 3 in its place.
3) Normal sized vessels: in the size range 400 to 16000 tons - several principles:
a) If the vessel is a simple AK or very poorly manned civil vessel (limited damage control parties and equipment) use
a multiple of 1
b) If the vessel is a AP manned to civil standards use a multiple of 2 (better compartmentation, 2 DC parties)
c) If the vessel is an AP manned to APA or auxiliary (AS, etc) standards, use a multiple of 3 (4+ damage control parties/equipment)
d) If the vessel is an AO, use a multiple of 4
e) If the vessel is Allied, add 10% (better damage control) [Drop fractions]
f) If the vessel is Axis, subtract 10% (worse damage control) [Drop fractions]
g) If the vessel is French (Free or Vichy), Russian or Chinese, it does not get the 10% Allied boost
h) Basic value = cargo rating (grt) divided by 400
4) If the vessel is very large (16,000 to 32,000 grt) use system 3 above but divide by 500
5) If the vessel is gigantic (over 32,000 grt) we have a problem. We have to solve it case by case - because of field limitations a ship may not usually have over the power of 2 = 32K value.
1) Very small vessels: durability = 1 per hull. [An RHS multi-vessel small craft unit has 1 durability point for every vessel in the unit. Thus, if there are 24 junks it gets 24 points; 60 sampans = 60 points; 48 LCM = 48 points; etc.]
2) Small vessels: durability = 2 per hull. [An RHS MSW or PC too big to rate as durabilty = 1 gets a 2, and the number of points per unit = twice the number of vessels] An extension of this principle might apply to a special case where the vessel was clearly better than the typical 2 case, using 3 in its place.
3) Normal sized vessels: in the size range 400 to 16000 tons - several principles:
a) If the vessel is a simple AK or very poorly manned civil vessel (limited damage control parties and equipment) use
a multiple of 1
b) If the vessel is a AP manned to civil standards use a multiple of 2 (better compartmentation, 2 DC parties)
c) If the vessel is an AP manned to APA or auxiliary (AS, etc) standards, use a multiple of 3 (4+ damage control parties/equipment)
d) If the vessel is an AO, use a multiple of 4
e) If the vessel is Allied, add 10% (better damage control) [Drop fractions]
f) If the vessel is Axis, subtract 10% (worse damage control) [Drop fractions]
g) If the vessel is French (Free or Vichy), Russian or Chinese, it does not get the 10% Allied boost
h) Basic value = cargo rating (grt) divided by 400
4) If the vessel is very large (16,000 to 32,000 grt) use system 3 above but divide by 500
5) If the vessel is gigantic (over 32,000 grt) we have a problem. We have to solve it case by case - because of field limitations a ship may not usually have over the power of 2 = 32K value.