AAR Multiplayer: Linchpin Blue
Posted: Wed Apr 04, 2007 7:07 am
Third scenario, which meant: Poor Ralf had to play Soviets again.
It started with a devastating Tomahawk attack on Kevlavik. Déja vu. Next came his Tomcats closing in and clearing the skys for his Hornets.
After not so many hours it was clear that I had only my subs to fight back. One Akula got a rather good fix on the US CVBG and thus my Oscar lurking far North could fire a salvo of Shipwrecks. None came through. Next he started attacking my SAG. But there he was too ambitious: I had detached one DD from the group and radar on; the rest of the SAG remained passive. He closed in with a Prowler followed by Tomcats and Hornets. Now my SAG lit up and the Grumbles got half a dozen AC.
That was my finest hour in this one.
But to little, to late: In the long run I was just overwhelmed by his superior forces.
Resumé:
1. Technical: No crash; but max. time compression was 1:15 seconds.
2: Game Play: Better balanced than the other two original scens. But the US carrier was too close. The game should not start with Tomahawk attacks making an imbalanced starting position even worse. The Soviets desperately need Mainstays and Badger jammers there. If there was a carrier group that near, there would have been at least one Mainstay, one Bear-D and fighter coverage over Iceland.
It started with a devastating Tomahawk attack on Kevlavik. Déja vu. Next came his Tomcats closing in and clearing the skys for his Hornets.
After not so many hours it was clear that I had only my subs to fight back. One Akula got a rather good fix on the US CVBG and thus my Oscar lurking far North could fire a salvo of Shipwrecks. None came through. Next he started attacking my SAG. But there he was too ambitious: I had detached one DD from the group and radar on; the rest of the SAG remained passive. He closed in with a Prowler followed by Tomcats and Hornets. Now my SAG lit up and the Grumbles got half a dozen AC.
That was my finest hour in this one.
But to little, to late: In the long run I was just overwhelmed by his superior forces.
Resumé:
1. Technical: No crash; but max. time compression was 1:15 seconds.
2: Game Play: Better balanced than the other two original scens. But the US carrier was too close. The game should not start with Tomahawk attacks making an imbalanced starting position even worse. The Soviets desperately need Mainstays and Badger jammers there. If there was a carrier group that near, there would have been at least one Mainstay, one Bear-D and fighter coverage over Iceland.