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Pathfinding
Posted: Sun Apr 08, 2007 5:50 pm
by Veers
Why is it that we still can't get a still can't get a straight line over water?

RE: Pathfinding
Posted: Sun Apr 08, 2007 5:55 pm
by JAMiAM
Yeah, that is a minor annoyance. My guess is that it may have to do with residual "ownership" on the sea hexes throwing off the pathfinder.
RE: Pathfinding
Posted: Sun Apr 08, 2007 6:20 pm
by Veers
ORIGINAL: JAMiAM
Yeah, that is a minor annoyance. My guess is that it may have to do with residual "ownership" on the sea hexes throwing off the pathfinder.
Heh, that was my first thought, too.
I suppose it would go under minor annoyances, though, eh? Oh well.
RE: Pathfinding
Posted: Sun Apr 08, 2007 6:27 pm
by JAMiAM
LoL...just because it's a "minor" annoyance, doesn't mean it can't be fixed...[;)]
RE: Pathfinding
Posted: Sun Apr 08, 2007 6:34 pm
by Veers
Ah, well, that's good to hear.

RE: Pathfinding
Posted: Sun Apr 08, 2007 6:54 pm
by Namdamoon
One of the things noted in the past (Cow) was that if one sent out a long range plane, and the plane otherwise made a hook around a hex, there was SOMETIMES a unit in that hex. If a ship was then sent to the hex, only then was the enemy unit identified/displayed.
If a ship unit was not sometime moved just 1 hex at a time, some but not all ships, wanted to make a hook around the same hex.
This was the reason I had take the submarines out of Pony Tracks. I had one playtester that killed the submarines within 4 turns of arrival.
I ran some other tests on the subject and elminated the sea ownership as the problem. My guess at the time was that there was somekind of relationship to Recon functions.