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Map errors in Market Garden

Posted: Mon Apr 09, 2007 10:44 pm
by Captain Cruft
Market Garden scenario:-

I noticed that armoured units could not move into certain hexes under any circumstances. Upon looking at the scen in the editor, I see that all the "raised road" terrain types have a tank movement factor of 0. This corresponds to the hexes I had noticed ...

Just FYI, I can probably just about work out how to fix it myself in my copy.

RE: Map errors in Market Garden

Posted: Mon Apr 09, 2007 11:18 pm
by JSS
I don't see the raised polder road as being wrong for armor movement. The tanks could not move off the raised roads into nearby polder terrain. Settings cover this correctly.

Why the tanks can move cross country thru polder hexes is a different story (even with high movement cost). Thought all polder was esssentially no go terrain for tanks. Perhaps there were mini-trails I'm unaware of...

RE: Map errors in Market Garden

Posted: Tue Apr 10, 2007 12:59 am
by Captain Cruft
Yes I can see your argument, these things are not hard and fast ...

It's possibly more of a not having actual data roads in some of the "raised road" hexes issue.