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AI Question
Posted: Thu Apr 12, 2007 1:54 pm
by chicago227
Has anyone been beat by the AI? And how long did it take iof they did?
And which mod is better/harder to play as Jap? CHS?
RE: AI Question
Posted: Thu Apr 12, 2007 2:39 pm
by patrickl
1st question - none. The AI is not capable of winning either as Japanese or Allied even if the human play a below average game.
Each mod has its virtues - try them all.[:D]
Pat
RE: AI Question
Posted: Thu Apr 12, 2007 2:49 pm
by rtrapasso
ORIGINAL: patrickl
1st question - none. The AI is not capable of winning either as Japanese or Allied even if the human play a below average game.
Each mod has its virtues - try them all.[:D]
Pat
It might depend on what your definition of "win" is... if someone messes up and restarts, shouldn't that one be chalked up in the AI's win column??? [:D] [:'(]
RE: AI Question
Posted: Thu Apr 12, 2007 3:22 pm
by chicago227
Are you kidding? The AI never wins?
RE: AI Question
Posted: Thu Apr 12, 2007 3:26 pm
by rtrapasso
ORIGINAL: chicago227
Are you kidding? The AI never wins?
No, not kidding... if an player quits in a PBEM because say they lost the KB* on turn 2 - does that count as a loss? If they did it against the AI, they probably wouldn't count it, though... just replay the turn! [:'(]
*Hey, it happens... [X(] [8|]
RE: AI Question
Posted: Thu Apr 12, 2007 3:34 pm
by chicago227
Well that stinks....and what kind of person quits PBEM after taking a loss? It;s just history happening a little earlier than expected
RE: AI Question
Posted: Thu Apr 12, 2007 3:49 pm
by rtrapasso
ORIGINAL: chicago227
Well that stinks....and what kind of person quits PBEM after taking a loss? It;s just history happening a little earlier than expected
Well, there are multiple instances of players "surrendering" (or just quiting) after taking losses - the AAR section has many, many examples.
WITP is hopefully fun for both players - if one player decides that the game they are playing isn't fun, and isn't GOING to be fun, should they continue playing for 4 or 5 years (assuming 1 turn/day real time)?