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CTD - Tempe: Pulling Tight the Noose
Posted: Sat Apr 21, 2007 3:00 pm
by GoodGuy
Just restarted that scenario, in order to try a new strategy, playing without order delay this time .... as usual, I use to play this on "fast" game speed most of the time. I can't get past 9 or 10:00 hrs since I get a CTD each time. Savegame sent to support[at]panthergames[dot]com.
First, it looked like it's that infamous bug which happens if you drag existing tasks (move task, attack task, etc.) and drop it on another location, but the game already CTD's if I select a unit just to look at its stats, or if I select an existing task (to check ROF/aggro settings).
RE: CTD - Tempe: Pulling Tight the Noose
Posted: Sat Apr 21, 2007 11:07 pm
by Arjuna
TT3330 - CTD - Check out GoodGuys's Tempe Saved Game
This is probably due to the same error that caused other Tempe crashes - ie the constrct bridge task concluding and the resulting recalc of the map not being thread safe. This has been fioxed for Patch 3, which we're still working on. But I'll check it out.
RE: CTD - Tempe: Pulling Tight the Noose
Posted: Sat Apr 21, 2007 11:20 pm
by GoodGuy
Thanks for the quick reply, appreciated. Hmm ... no, my engineers didn't touch/blow up any bridge. I've played this scenario a week ago and finished it without a problem.
RE: CTD - Tempe: Pulling Tight the Noose
Posted: Sat Apr 21, 2007 11:58 pm
by Arjuna
Not demolish, but construct. The demolish crossing code is already thread safe, but the construct crossing code was not. Hence if you use the UI while it is recalcing the map terrain table after the construction is completed and that interface tries for any reason to calc a route or access map data then you get a CTD.
RE: CTD - Tempe: Pulling Tight the Noose
Posted: Sun Apr 22, 2007 12:15 am
by GoodGuy
...No sir... neither demolishing nor constructing anything

RE: CTD - Tempe: Pulling Tight the Noose
Posted: Sat May 12, 2007 1:51 am
by Arjuna
Played this saved game through past 1100hrs without incident. I didn't issue any new orders. It was based on the new build which includes fixes to all reported problems to date. So I reckon those fixes have fixed this CTD too.
Time now to put out a new COTA Patch 3 build for the testers to check and hopefully give the all clear. [:)]
RE: CTD - Tempe: Pulling Tight the Noose
Posted: Fri May 18, 2007 9:35 am
by GoodGuy
Cool, sounds good.