Minor PO Reserve bug
Posted: Sun Apr 22, 2007 5:49 pm
An annoyance would be better term.
I'm playing Campaign for South Vietnam vs Allied PO. The NVA attacks across the DMZ, and the PO's transport helicopter units, which were obviously set on local reserve, start moving towards the battle from as far away as saigon.
I did not notice this behavior in ACOW. Besides there being no practical gaming reason to have transport helos on Local Reserve, the problem with this is that in their one-hex-per-round crawl to the battle front they pause over enemy units, making them temporarily unavailable to the human player for that round.
I have a save game if you need it.
I'm playing Campaign for South Vietnam vs Allied PO. The NVA attacks across the DMZ, and the PO's transport helicopter units, which were obviously set on local reserve, start moving towards the battle from as far away as saigon.
I did not notice this behavior in ACOW. Besides there being no practical gaming reason to have transport helos on Local Reserve, the problem with this is that in their one-hex-per-round crawl to the battle front they pause over enemy units, making them temporarily unavailable to the human player for that round.
I have a save game if you need it.