Observations of RHS testing
Posted: Mon Apr 23, 2007 7:59 am
Over the last year I have been running tests of the RHS mods, playing human vs AI and while I figured each scenerio would go askew after entering "updates", I wanted to see how the updates might change an "in progress" game.
The most significant problems observed have been disappearing convoys/fleets, or the inability to create them at a port.
I had a Brit BB fleet intercepted by Nell bombers off Tavoy take a real beating. I was quite surprised to see the damaged ships "teleport" back to Aden,(rather than sink!)
I assembled a carrier group at Pearl,with Sarataoga in the lead, but when I created a replenishment TF to follow it, the carrier group (and all of its' ships had gone AWOL!.)
PWHEX files do not apparently mess up "ongoing games",(except if ships are caught in spots covered by the walls of newly installed sea corridors), but OOB updates certainly do.
Approx a month ago somone commented on his inability to create a TF/convoy and had asked if there might be a cap/limit on them.
I am sure this updating DURING games might be a reason.
It should be remembered RHS is still in testing mode at present,(all flavors), and anomolies to be expected...
The most significant problems observed have been disappearing convoys/fleets, or the inability to create them at a port.
I had a Brit BB fleet intercepted by Nell bombers off Tavoy take a real beating. I was quite surprised to see the damaged ships "teleport" back to Aden,(rather than sink!)
I assembled a carrier group at Pearl,with Sarataoga in the lead, but when I created a replenishment TF to follow it, the carrier group (and all of its' ships had gone AWOL!.)
PWHEX files do not apparently mess up "ongoing games",(except if ships are caught in spots covered by the walls of newly installed sea corridors), but OOB updates certainly do.
Approx a month ago somone commented on his inability to create a TF/convoy and had asked if there might be a cap/limit on them.
I am sure this updating DURING games might be a reason.
It should be remembered RHS is still in testing mode at present,(all flavors), and anomolies to be expected...