Global Glory v2.00
Posted: Sun Apr 29, 2007 7:02 am
Introducing Gary Grigsby's World at War - Global Glory (GGWAWGG, or "gog"), version 2.00.
This mod exploits new mod-ability features that did not exist prior to the v1.011 patch (and compatibility requires update to that patch).
Note that Global Glory has a patch 2.00a in post 20 of this thread. After following the installation instructions below, install that patch to overwrite one file.
About Installation
The files have been posted at the WarGamer site.
As of this moment, it is not yet available on Wargamer, and I don't know how long it will take.
Unfortunately, with some of the map images I put in the description, the zip file is too large to post on the Matrix forum!
When you do install, download the file extract it into your AWD directory. This will overwrite your "dat\wawgoldscenario.txt" file (which contains the list of scenarios) in order to add GGWAWGG. The rest of the installation is new files (nothing else overwritten). If you wish, you can copy that file to back it up, or even copy the entire AWD directory and install the mod into the new copy.
In the mean time, if interested, PM or email me and I will email it to you directly.
EDIT - Temporary Installation
** EDIT ** This has now posted at wargamer, better to get it from there. For the moment I will still leave this here.
In order to post this on the forum, I've recreated the description file with super-duper compression of the images. They look awful, but at least I can post this and the document is still readable.
Matrix also doesn't allow posting zip files, so I changed the suffix to ".txt".
For installation, download the file, change the suffix from ".txt" to ".zip", then install as described above.
And let me know if you'd like the prettier document emailed to you.
Summary of the Mod
This is Total War (1939-1946) with an increased emphasis on oil, enhanced strategic value for ports (some transport capacity rule tweaks), reconfiguring of the Med for realism and playability, and new political events including surrenders for Russia, Australia and India.
There is a detailed description in the zip. A summary of features:
* Non-Military Resource consumption for Germany, so that every resource is valuable, even in the early game.
* more resources in the Middle East.
* factories in key zero-population regions to model historical oil refining capabilities (Trans-Jordan, Sumatra, Borneo).
* modified transportation rules that provide greater value to ports, and a simple transportation interdiction model (enhancing the strategic values of Malta, Norway, and Hawaii).
* added several random political events, including surrender events for Russia, Australia and India. These surrender events can be quite appropriate for non-AV play.
* tweaks to the Mediterranean, including the transport rules but also the placement of a (neutral) Italian transport in the Central Mediterranean, which prevents the typical British naval stack prior to Italian entry.
* other rules to provide more interesting dynamics to the USA and USSR war preparedness, such as possible strat-moves for the USA while politically frozen.
Play
This has not been play tested extensively. To the best of my estimation the changes are fairly well balanced, but subtle effects are hard to see until many games have been played.
I'd love to start a game with anyone interested, and it would be helpful if I received reports of any other games that may take place. Send me a PM and we'll set something up! I can email the detailed description and files.
I hope that others will find this mod fun and interesting.
This mod exploits new mod-ability features that did not exist prior to the v1.011 patch (and compatibility requires update to that patch).
Note that Global Glory has a patch 2.00a in post 20 of this thread. After following the installation instructions below, install that patch to overwrite one file.
About Installation
The files have been posted at the WarGamer site.
As of this moment, it is not yet available on Wargamer, and I don't know how long it will take.
Unfortunately, with some of the map images I put in the description, the zip file is too large to post on the Matrix forum!
When you do install, download the file extract it into your AWD directory. This will overwrite your "dat\wawgoldscenario.txt" file (which contains the list of scenarios) in order to add GGWAWGG. The rest of the installation is new files (nothing else overwritten). If you wish, you can copy that file to back it up, or even copy the entire AWD directory and install the mod into the new copy.
In the mean time, if interested, PM or email me and I will email it to you directly.
EDIT - Temporary Installation
** EDIT ** This has now posted at wargamer, better to get it from there. For the moment I will still leave this here.
In order to post this on the forum, I've recreated the description file with super-duper compression of the images. They look awful, but at least I can post this and the document is still readable.
Matrix also doesn't allow posting zip files, so I changed the suffix to ".txt".
For installation, download the file, change the suffix from ".txt" to ".zip", then install as described above.
And let me know if you'd like the prettier document emailed to you.
Summary of the Mod
This is Total War (1939-1946) with an increased emphasis on oil, enhanced strategic value for ports (some transport capacity rule tweaks), reconfiguring of the Med for realism and playability, and new political events including surrenders for Russia, Australia and India.
There is a detailed description in the zip. A summary of features:
* Non-Military Resource consumption for Germany, so that every resource is valuable, even in the early game.
* more resources in the Middle East.
* factories in key zero-population regions to model historical oil refining capabilities (Trans-Jordan, Sumatra, Borneo).
* modified transportation rules that provide greater value to ports, and a simple transportation interdiction model (enhancing the strategic values of Malta, Norway, and Hawaii).
* added several random political events, including surrender events for Russia, Australia and India. These surrender events can be quite appropriate for non-AV play.
* tweaks to the Mediterranean, including the transport rules but also the placement of a (neutral) Italian transport in the Central Mediterranean, which prevents the typical British naval stack prior to Italian entry.
* other rules to provide more interesting dynamics to the USA and USSR war preparedness, such as possible strat-moves for the USA while politically frozen.
Play
This has not been play tested extensively. To the best of my estimation the changes are fairly well balanced, but subtle effects are hard to see until many games have been played.
I'd love to start a game with anyone interested, and it would be helpful if I received reports of any other games that may take place. Send me a PM and we'll set something up! I can email the detailed description and files.
I hope that others will find this mod fun and interesting.